Perception: 29% (44% in darkness) / 1d100:  = 94 (FAIL)
Zilch blinks several times witnessing MOD's sudden transformation. How interesting! I wonder if that means we are in very very deep trouble here?MOD wrote: ↑Mon Jun 19, 2023 9:21 am Ey taps a fist on a nearby table and eir physical body blips out to be replaced by a blue orb hovering about 5 feet above the ground. A red circle surrounded by a white one points at Valen, the red circle growing while the white one contracts.
"I'm don't know who you are or what you did to get us trapped in here, but you better have a way out," ey says. MOD then looks back to the other Reavers. "I guess we weren't genetically pure enough to be vacated with the others. Except Bert? I didn't think he was Altess. Learn something new every day, I guess."
Zilch glances at Dr White loading up on hooch. "Hey, if you find a box of those sweet little cocktail cherries I'll have those!" Then he snaps his head up to the newcomers, leveling his gaze at Valen.
Well if those two are not going to give these security people the proper motivation perhaps I will.
"Thanks," Zilch says, in a very unthankful voice. "It really makes me feel better that you are here." The monster stands up to his full height; not as tall as Dr White but certainly a head higher than Mr Rend. He points a blue shaggy finger at Ashrak, "I did indeed hear everything well matey. This is your security analyst. Oh, a leading one. So he will have us out of here in a jiffy, right?"
Zilch strides forward, grinning evilly. "Now no security test is ever so simple. Firmly mounted on the horns of this dilemma is the fact that I. Do. Not. Like. Cages." He smiles, like a shark that senses feed. Waves of darkness ripple over his furry body, signaling his displeasure at having a perfectly good lunch spoiled by these newcomers. The darkness does not envelope the room, for Zilch reasons it would not be sporting to have Ashrak have to bust them out of the room blinded.
"Here is my counter proposal. Your security genius will have us out of this cage before I kill you. Now I will take my time to give him a sporting chance. Fair is fair after all. I am thinking to throw you into the bar over there, just as soon as my friend saves the best of the hooch. Then I might drum a fun tune on that bronze melon head of yours with the legs of that barstool, after I shatter it over your face. You should know I am quite the drumming enthusiast. Afterwards, if Ashrak, the leading security analyst in the Three Galaxies, still has not released us. I might devour one of your arms, which do you think you can do without? I'll let you choose."
Zilch lunges forward, seeking to grab this infuriating little red man and, in the style of classic western vidflicks depicting barroom brawls, hurl Valen bodily along the bar smashing various glasses and bottles nicely.
Save vs Horror Factor: 16 for Mr Rend
Initiative: 1d20+5: +5 = 10
Action 1: Grab Mr Rend 1d20+9: +9 = 25
Action 2: Throw Mr Rend across the bar. 1d20+9: +9 = 21
Action 3: Restrained punch 1d20+9: +9 = 22 , Damage: 3d6+6: [2, 4, 5]+6 = 17
Action 4: Restrained punch 1d20+9: +9 = 19 , Damage: 3d6+6: [1, 1, 1]+6 = 9
Action 5: Restrained punch 1d20+9: +9 = 18 , Damage: 3d6+6: [5, 5, 6]+6 = 22
Action 6: Restrained punch 1d20+9: +9 = 18 , Damage: 3d6+6: [1, 4, 5]+6 = 16
Action 7: Restrained punch 1d20+9: +9 = 18 , Damage: 3d6+6: [2, 2, 5]+6 = 15
Action 8: Restrained punch 1d20+9: +9 = 22 , Damage: 3d6+6: [2, 4, 1]+6 = 13
Parries (+13 included): 1d20+13: +13 = 31 , 1d20+13: +13 = 26 , 1d20+13: +13 = 20 , 1d20+13: +13 = 22 , 1d20+13: +13 = 29 , 1d20+13: +13 = 27 , 1d20+13: +13 = 17 , 1d20+13: +13 = 21 ,
Auto Dodge (+7): 1d20+7: +7 = 11 , 1d20+7: +7 = 24 , 1d20+7: +7 = 21 , 1d20+7: +7 = 20 , 1d20+7: +7 = 20 , 1d20+7: +7 = 8 , 1d20+7: +7 = 8