Toshiko Hayashi (Kankoran Cyber-Samurai)

This is where the characters of players who have reserved inactive slots are stored.
Post Reply
User avatar
Toshiko Hayashi
Posts: 32
Joined: Tue Jul 25, 2023 12:17 pm

Toshiko Hayashi (Kankoran Cyber-Samurai)

Post by Toshiko Hayashi »

Player Name: Holly
G-Mail: leonardwsf@gmail.com
Link to Ledger: MGP Ledger

Character Name: 林 敏子 - Toshiko Hayashi
Alias: 森の子 - Morinoko (Forest Child)
Race: Kankoran
O.C.C.: Cyber-Samurai
Alignment: Principled
XP Level: 4
XP Points: 11,081 (Updated 6/1/2024 by Dawg)
Next Level @ XP: 17,201
Sentiments/Non-Humans: She is one! Everyone is just trying to survive. Has a fondness for those living closer to nature than others, despite her augmented self.
Sentiments/Coalition: Feels their viewpoint against D-Bees is harsh and unnecessary, and finds them dishonorable and distasteful.
Disposition: A mixture of natural wisdom and honor-bound pride, Toshiko comes off almost motherly to others, content both to lead and to slip into the background and allow others to find their own path, offering advice as she feels is needed. Often passes the time with humming or other jokes, used to the long hours of both training and hunting.

ATTRIBUTES
I.Q.: 15
M.E.: 12
M.A.: 10
P.S.: 22 (Augmented)
P.P.: 20 (Cybernetic)
P.E.: 13
P.B.: 12
Speed: 50 (35 mph)

PHYSICAL DATA
P.P.E.: 13
H.P.: 28 (Head only)
S.D.C.: 42 (Head only)
M.D.C.: 180
Age: 27
Gender: Female
Height: 5'8"
Weight: 550 lbs.
Description: A very tall Kankoran with red and white fur, blue eyes, and a scar across her muzzle. Lithe and strong looking, cybernetic augmentations are hidden beneath her fur and skin, making her much more than she seems. Her ears flick back when she's pensive, and her reconstructed tail behaves just like a normal Kankoran tail - just a bit heavier.

Racial Abilities
  • Nightvision (40’/12.2 m)
  • Excellent color (day) vision, a bit better than human 20/20 vision
  • Keen sense of smell
    • Track by smell alone. Range: 1,000'. 42% (+4%)
    • Recognize common/known smells. Range: 50'. 59% (+3%)
    • Recognize scent of others. Range: 50'. 32%(+4%)
  • Superior sense of hearing
  • Horror Factor: 12

Natural Abilities
Perception: 39% (+3%)
Charm/Impress: 10%
Invoke Trust/Intimidate: 10%
Max. Encumbrance: 330 lbs.
Max. Carrying Weight: 440 lbs.
Max. Lifting Weight: 880 lbs.
Max. Jumping Ability: 30' across, 15' high

Cyber-Samurai Bionics & Cybernetics:
Penalties of Partial Reconstruction Combat Cyborg
  • Simulated sense of touch is a mere 52%.
  • Modifier: -10% to Prowl
  • ISP is cut in half, if applicable
Bionics & Cybernetics
Frame type: Cyber-Samurai

M.D.C. by Location
  • Head - None! Head is flesh & blood, and must be protected with M.D.C. helmets or power armor.
  • Main Body - 180 M.D.C.
  • Right Hand - 25 M.D.C.
  • Left Hand - 25 M.D.C.
  • Right Arm - 60 M.D.C.
  • Left Arm - 60 M.D.C.
  • Right Leg - 45 M.D.C.
  • Left Leg - 45 M.D.C.
  • Right Foot - 15 M.D.C.
  • Left Foot - 15 M.D.C.
Augmentations:
Synthetic Fur and Skin: covers and hides bionics & implants, only noticeable on close inspection
Vestigial Fox Tail: Reconstructed both to help hide bionic nature and restore some similarity to the former body to the reconstructed Kankoran.
Eyes
  • Feature: Multi-Optic Eye
    • Telescopic: 4-8x30 magnification; 6,000' Range
    • Macro Lens: 2x to 20x magnification; 3' Range
    • Passive Nightvision: 2,000' Range
    • Thermal-Imaging: 2,000' Range
    • Light Filters
    • Targeting Display: +1 Strike with Ranged Weapons.
Ears
  • Feature: Amplified Hearing: +1 parry, +2 dodge, +3 initiative.
  • Sound Filtration System
Right Forearm:
  • Feature: Monitor Jack/Connecting Plug
Right Hand
  • Feature: Sensor Hand
    • Heat Sensor: 3,000' Range
    • Motion Detector: 500' Range
    • Radiation Detector: Audible warning and visual display
    • Radar Detection: Warns 'borg when scanned by radar, 68% accuracy for direction
    • Gyro-Compass: Locates North, up & down
    • Clock Calendar: Exact time & date
  • Feature: Retractable Finger Vibro-Claws - 1D4 M.D. per finger
Left Hand
  • Feature: Retractable Finger Vibro-Claws - 1D4 M.D. per finger
Chest
  • Feature: Bio-Comp Monitoring System
  • Bionic Lung with Gas Filter & Oxygen Storage Cell
Remaining Upgrade Slots Available:
  • Right Hand: 1
  • Right Wrist: 1
  • Left Wrist: 1
  • Right Knuckles: 1
  • Left Knuckles: 1
  • Right Upper Arm: 1
  • Left Upper Arm: 1
  • Right Forearm: 1
  • Left Forearm: 2
  • Ears: 1
  • Right Leg: 2
  • Left Leg: 2
  • Cosmetics (general body): 4
O.C.C. Skills
Language: Wolfen 98%
Language: Gobblely 98%
Basic Radio 70% (+5%)
Basic Math 70% (+5%)
Language: Japanese 98%
Literacy: Japanese 98%
Language: American 65% (+5%)
Computer Programming 55% (+5%)
Horsemanship: Equestrian 75/65% (+5%)
Wilderness Survival 55% (+5%)
Pilot: Automobile 85% (+5%)
Pilot: Hover Craft 75% (+5%)
W.P. Sword
W.P. Archery & Targeting
W.P. Axe
Hand-to-Hand: Zanji Shinjinken-Ryo

O.C.C. Related Skills
W.P. Energy Rifle
Prowl 30% (+5%)
Boxing
Literacy: American 50% (+5%)
Fencing(Level 1)

Secondary Skills
Track & Trap Animals 40/50% (+5%)
Land Navigation 53% (+4%)
Identify Plants & Fruit 45% (+5%)
Language: Dragonese/Elvish 50% (+5%) (Level 1)
Calligraphy 35% (+5% )(Level 1)
Basic Mechanics 30% (+5%) (Level 1)
Pilot: Boats: Sail Types 60% (+5%) (RP Bonus; Approved by Consumer 3/27/24)

Combat Data
HTH Type: Zanji Shinjinken-Ryo
Number of Attacks: 8
Initiative Bonus: +6
Strike Bonus: +4
Parry Bonus: +6
Dodge Bonus: +8
P.S. Damage Bonus: +7 S.D.
HTH Damage Bonus: +4
Bite Damage: 1D6 S.D. (no P.S. bonus)
Vibro-Claw Damage: 5D4 M.D.
Power Punch Damage: 1 M.D.
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +4
Bonus to Disarm: +1
Other:
  • Maintain Balance: +1
  • Critical Strike from Behind
  • Death Blow on Natural 20
  • Knife-hand: 2D4 + P.S.
  • Karate punch: 2D4 + P.S.
  • Kick attack: 2D6 + P.S.
  • Knee/Elbow strike: 1D6 + P.S.
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Energy Rifle +3 strike (+1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.) (+1 strike Targeting Display)
W.P. Archery - +3 strike, +1 parry, +1 disarm(+1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.)
Rate of Fire: As per the character's hand-to-hand attacks per melee.
Range: Range is listed on page 326 of RUE, but a trained archer can try a shot at 50% greater distance but does so without the benefit of any bonuses to strike or disarm.

W.P. Axe - +1 strike & parry (+1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.)
W.P. Sword - +3 strike, +5 parry, +1D6 damage (+1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.)(+2 parry HtH)(+1 strike, parry, +1D6 damage Fencing)

Saving Throw Bonuses
Coma/Death: +0%
Magic (varies): +0
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +0
Psionics (15+): +0
Horror Factor (varies): +3 (+1 @ lvls 1, 2, 3, 5, 7, 9, 11, 13, 15)
Last edited by Toshiko Hayashi on Wed Feb 14, 2024 7:08 pm, edited 25 times in total.
User avatar
Toshiko Hayashi
Posts: 32
Joined: Tue Jul 25, 2023 12:17 pm

Toshiko Hayashi Equipment

Post by Toshiko Hayashi »

Equipment

Carried/In Hand
Senshi no Uta "Warrior's Song" (Lesser Rune Katana)
Senshi no Reisei-Sa "Warrior's Calm" (Lesser Rune Wakizashi)

Worn on Person
Kimono
AT-A14 Infantry "Trooper" Body Armor, potentially samurai-styled (World Book 8: Japan; pg. 183)
NG-P7 Particle Beam Rifle

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Canteen
• Attachment: E-Clip
• Attachment: E-Clip
• Attachment: Refurbished Portable Language Translator

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Spare kimono
• Space: Spare canteen
• Space: 4 days of rations
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Credits/Valuables:
Secure Universal Card: 6,940 credits
Black Card: 8,000 credits

Gear Stats

AT-A14 Infantry "Trooper" Body Armor
Image
M.D.C. by Location:
  • Helmet: 66
  • Arms: 57 each
  • Legs: 76 each
  • Main Body: 95
Weight: 25 lbs
Modifiers: -10% to prowl, -15% to all physical skills
Features:
  • All features standard to environmental armor.
  • Electromagnetic pads on back to which standard issue army rucksacks can be sealed.
  • Helmet has sound filtration and muffler system to protect against explosions and rail gun fire.
  • Thermo-imaging (2000' range).
  • Laser distancing and targeting sight (+1 to strike; 1000' range).

Book Reference: p.183, WB8


戦士の歌 - Senshi no Uta:"Warrior's Song"
Image
Lesser Rune Katana
Damage: 6D6 M.D. to M.D.C. targets and S.D. to S.D.C. targets.
Alignment: Principled
1. Independent personality with an I.Q. of 9
2. Communicate through limited telepathy.
3. Mostly indestructible, the blade never dulls and is impervious to magic, demons, elementals, elemental forces, and energy. Only takes damage if specifically targeted, and can only be destroyed by a god, Living Legend sword maker, or another rune weapon. Can be used to parry energy blasts at a -5 to parry (Single shots only, not bursts). M.D.C.: 500.
4. Regenerates damage at a rate of 10 M.D.C. per hour.
5. Made of blue metal and lined from tip to handle with runes.
6. Does 6D6 M.D. to M.D.C. targets and S.D. to S.D.C. targets.
7. Link themselves to their wielder/owner within six months of constant contact. Thus, both wielder and weapon can sense each other's presence within a four mile radius if separated.
8. Adds +1 to all saving throws when bonded with daisho.
9. Can be used only by a person of a good alignment. Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
10. Daisho - When using the daisho, the katana and wakizashi as paired weapons, the samurai is + 1 on initiative, +3 to pull punch/sword strike (can stop short of striking within one centimeter or inflicts whatever damage desired, from one point of damage to half normal damage - a failed roll to pull means full damage is accidentally inflicted), and gets one additional attack per melee round when using the pair of swords.
Personality: Uta exults in doing good, slaying evil, and protecting the innocent. Is exuberant and 'loud,' her emotions broadcast clearly and often influencing that of her bonded wielder, even if accidentally. These effects are often reined in by her smaller half. Quick and impulsive counterpart to the slow and deliberate Reisei-Sa.
History: Gifted as half a dowry from a retired samurai and sword maker to his to-be wife's estate, this weapon has long been a small, but important symbol in some circles in the Republic of Japan. She was given freely to the few samurai who can bond with her throughout the Republic's history, and recovered when those samurai died.


戦士の冷静さ - Senshi no Reisei-Sa: "Warrior's Calm"
Image
Lesser Rune Wakizashi
Damage: 4D6 M.D. to M.D.C. targets and S.D. to S.D.C. targets.
Alignment: Principled
1. Independent personality with an I.Q. of 14
2. Communicate through limited telepathy.
3. Mostly indestructible, the blade never dulls and is impervious to magic, demons, elementals, elemental forces, and energy. Only takes damage if specifically targeted, and can only be destroyed by a god, Living Legend sword maker, or another rune weapon. Can be used to parry energy blasts at a -5 to parry (Single shots only, not bursts). M.D.C.: 300.
4. Regenerates damage at a rate of 10 M.D.C. per hour.
5. Made of silver-blue metal and lined from tip to handle with runes.
6. Does 4D6 M.D. to M.D.C. targets and S.D.C. to S.D. targets.
7. Link themselves to their wielder/owner within six months of constant contact. Thus, both wielder and weapon can sense each other's presence within a four mile radius if separated.
8. Adds +1 to all saving throws when bonded with daisho.
9. Can be used only by a person of a good alignment. Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
10. Daisho - When using the daisho, the katana and wakizashi as paired weapons, the samurai is + 1 on initiative, +3 to pull punch/sword strike (can stop short of striking within one centimeter or inflicts whatever damage desired, from one point of damage to half normal damage - a failed roll to pull means full damage is accidentally inflicted), and gets one additional attack per melee round when using the pair of swords.
Personality: Reisei-Sa takes pride in honor and law, a much cooler temperament to her larger half. She often cools down the influence of her companion blade, and her emotions are soft and distinct within the mind of her bonded wielder. Slow and deliberate counterpart to the quick and impulsive Uta.
History: Gifted as half a dowry from a retired samurai and sword maker to his to-be wife's estate, this weapon has long been a small, but important symbol in some circles in the Republic of Japan. She was given freely to the few samurai who can bond with her throughout the Republic's history, and recovered when those samurai died.


NG-P7 Particle Beam Rifle
Image
  • Range: 1,200'
  • Damage: 1D4X10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per E-clip, 12 per LE-clip
  • Weight: Block I: 21 lbs. Block II: 17 lbs. Block III: 12 lbs.
  • Features: W.P. Energy Rifle
  • Modifiers: +50% damage on natural 19/20 critical strikes; vampires, werebeasts and mummies are impervious
  • Book Reference: p.202, WB33


Refurbished Portable Language Translator
  • Weight: .5 lbs.
  • Features: Programmed with the common languages spoken in the Pacific; 3 hr. recording capacity
  • Languages: Euro, Russian, American, Chinese, Cetacean, Ichthylean (40%), Japanese, and Oceanic.
    • Accuracy: 98% for one speaker, 78% for multiple speakers
  • Book Reference: p.262, R:UE
Last edited by Toshiko Hayashi on Mon Nov 27, 2023 12:58 pm, edited 10 times in total.
User avatar
Toshiko Hayashi
Posts: 32
Joined: Tue Jul 25, 2023 12:17 pm

Toshiko Hayashi Backstory

Post by Toshiko Hayashi »

Background Story
Toshiko didn't notice, at first, when the Republic of Japan expanded over the forest she and her tribe lived in. They still hunted in relative peace, only occasionally threatened by the demons that sometimes came through. Over time the presence of the high-tech humans became a more and more common sight to her and the other scouts of the tribe. There was great debate over whether they were dangerous or not, until a group of Republic soldiers stumbled across the tribe fighting off an Oni of the One Hundred. Rather than stand by, they came in to help.

After, the tribe was indebted to the Republic. While never specifically stated, the Kankorans were encouraged to get ID's and become official citizens. That came with the benefits of continued protection and access to the human's markets, but at the cost of taxation, and some loss of freedom. Eventually, the elder decided it was best for the Kankorans to join.

Toshiko was on-board from the start of it, seeing the soldiers as heroes for helping to protect her tribe, and soon joined up to be a scout for the Republic's army. Her time as a one, however, was short-lived. She was nearly killed when fighting off the more dangerous wildlife, her attempt to handle an explosive holding off the attackers from the rest of her team was successful, but had crippled her almost entirely.

She was offered a second chance at life. A process which many of her kind saw as disdainful was one seen as normal, and even honorable by the Republic. She was to be made a cyborg, her broken and missing limbs replaced with powerful metal and alloy, circuits and wires replacing flesh.

She spent months in recovery, each day able to reflect on the lessons life had given her. Finally, the time came for training for her. This time real training, not the half-assed basic she had been given when she first joined. She was not to become an elite, but a powerful warrior known as a Cyber-Samurai, taught and trained to work on behalf of the Republic.

After just four years of service, though, she left. Military life never suited her; she was a wanderer at heart. Even now, with her body augmented and changed, her love of the wilderness and for travel wasn't abated. She gathered what savings she had, and traveled across the sea, to a new world to explore, and share with others.

XP Chart

1 0,000-2,100
2 2,101-4,200
3 4,201-8,400
4 8,401-17,200
5 17,201-25,400
6 25,401-35,800
7 35,801-51,000
8 51,001-71,200
9 71,201-96,400
10 96,401-131,600
11 131,601-181,800
12 181,801-232,000
13 232,001-282,200
14 282,201-342,400
15 342,401-402,600
Last edited by Toshiko Hayashi on Wed Aug 02, 2023 10:22 am, edited 2 times in total.
User avatar
Toshiko Hayashi
Posts: 32
Joined: Tue Jul 25, 2023 12:17 pm

Toshiko Hayashi Scratch Sheet

Post by Toshiko Hayashi »

Scratch Sheet
Character Creation Rolls
Attribute Rolls
I.Q.: 4d6-L: [5, 6, 4, 3]-L = 15
M.E.: 3d6-L: [3, 3, 6]-L = 9 - Replaced with 10 from O.C.C. minimum
M.A.: 3d6-L: [2, 6, 2]-L = 8 - Replaced with 10 from O.C.C. minimum
P.S.: [Replaced by O.C.C.] - 22 Augmented
P.P.: [Replaced by O.C.C.] - 18
P.E.: 5d6-L: [3, 5, 2, 2, 2]-L = 12
P.B.: 4d6-L: [4, 1, 3, 5]-L = 12 - Head is unaffected by bionic augmentation in this class, so natural face makes most sense.
Spd: [Replaced by O.C.C.] - 50

Physical Data
P.P.E.: 4d6: [2, 4, 5, 2] = 13
H.P.: 3d6: [4, 3, 2] = 9 + P.E.

Chance for Psionics
Cyber-Samurai are classed as Partial Reconstruction 'Borgs for some reason, so they're allowed to have psionics. I'm getting a ruling on this, but will roll the chance for psionics now so I don't have to deal with it later if we decide the to go with what the book says.
1d100: [31] = 31 - Doesn't matter, no psionics anyways. Still a good thought experiment for future reference.

Miscellaneous
Height roll: 5' + 2d6: [4, 2] = 6 ', adding 2' to represent the cosmetic changes to cover up bionics/cybernetics with synth-skin and fur.

S.D.C. Bonuses
Boxing: 3d6: [6, 3, 1] = 10 S.D.C.
Zanji Shinjinken-Ryo: 3d6: [2, 5, 5] = 12 S.D.C.

Rations and money
Rations: 2d4: [3, 1] = 4
Credits: 2d6*1000: [3, 6]*10 = 90 ; 9,000 credits
Black Market items: 2d4*1000: [4, 4]*10 = 80 8,000 credits worth

Sword Attributes
Rune Katana I.Q.: 3d4+2: [1, 3, 3]+2 = 9
Rune Katana M.D.C.: 2d4: [2, 3] = 5 *100 = 500 M.D.C

Rune Wakizashi I.Q.: 3d4+2: [4, 4, 4]+2 = 14
Rune Wakizashi M.D.C.: 1d4: [3] = 3 *100 = 300 M.D.C
Post Reply

Return to “Inactive Characters (PP)”