Unified Spell & Magic Lists for Palladium

This is the parent forum for PbP's site-wide rules, and the house rules for the Rifts Earth Dimension.
DM: Underguard
Post Reply
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Unified Spell & Magic Lists for Palladium

Post by Dark Lord »

These are the so-called "common" or "general" spells available to the Ley Line Walkers, Mystics, Magi, Techno-Wizards, and other spell casting practitioners of magic. Note that many specific areas of mystic knowledge, such as Conjuring, Elemental Magic, Necromancy, Temporal Magic, are special areas of mystic study not available to the above O.C.C.s. However, such specialized sorcerers can usually learn some invocations in addition to their specialized mystic arts. (p.88, BoM)
  • All disciplines of magic are distinct and separate.
  • What sets invocations apart from other disciplines is that they are spells used by generalists, not specialists.
Magical Disciplines
Generalist Invocations
African Ceremonial Magic
African Witch Magic
Biomancy
Blue Flame Magic
Cloud Magic
Combat Magic
Conjuring Magic
Dolphin Magic
Elemental Magic
Living Fire Magic
Nature Magic
Nazca Line Magic
Necromancy
Ocean Magic
Rift & Ley Line Magic
Shamanistic Magic
Space Magic
Spoiling Magic
Stone Magic
Tattoo Magic
Temporal Magic
Whale Singer Spellsongs
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Invocations: Geographically ubiquitous generalist invocations
Level One
Blinding Flash (1)
Cloud of Smoke (2)
Death Trance (1)
Globe of Daylight (2)
Lantern Light (1)
Mystic Mark* (3)
See Aura (6)
See the Invisible (4)
Sense Evil (2)
Sense Magic (4)
Thunderclap (4)

Level Two
Aura of Power (4)
Befuddle (6)
Chameleon (6)
Cleanse (6)
Climb (3)
Cloak of Darkness (6)
Cobwebs* (5)
Concealment (6)
Detect Concealment (6)
Extinguish Fire (4)
Fear (5)
Heavy Breathing (5)
Levitation (5)
Manipulate Objects (2+)
Mystic Alarm (5)
Seasickness* (5)
See Mystic Mark*(4)
Shatter (5)
Throwing Stones (5)
Tum Dead (6)

Level Three
Armor of Ithan (10)
Breathe Without Air (5)
Cloud Animal Mind* (5)
Create Wood (10-20)
Energy Bolt (5)
Fingers of Wind (5)
Float in Air (5)
Fuel Flame (5)
Ignite Fire (6)
Impervious to Fire (5)
Impervious to Poison (5)
Invisibility: Simple (6)
Life Source (2 +Special)
Light Healing (6)
Light Target (6)
Magic Shield (6)
Mystic Fulcrum (5)
Negate Poison/Toxin (5)
Orb of Cold (6)
Paralysis: Lesser (5)
Resist Fire (6)
Telekinesis (8)
Wave of Frost (6)

Level Four
Astral Projection (10)
Blind (6)
Carpet of Adhesion (10)
Charismatic Aura (10)
Chromatic Protection (10)
Cure Minor Disorders (10)
Deflect (10)
Electric Arc (8)
Energy Field (10)
Fireblast (8)
Fire Bolt (7)
Fist of Fury (10 or 50)
Fool's Gold (10)
Ley Line Transmission (30)
Magic Net (7)
Mend Wood* (10)
Multiple Image (7)
Reflection (7)
Repel Animals (7)
Ricochet Strike (12)
Seal (7)
Shadow Meld (10)
Spider Webs* (10)
Swim as a Fish (6)
Trance (10)
Watchguard (10)
Weight of Duty (10)

Level Five
Armor Bizarre (15)
Aura of Death (12)
Aura of Undeath* (12)
Calling (8)
Charm (12)
Circle of Flame (10)
Death Curse (Special)
Distant Voice (10)
Domination (10)
Energy Disruption ( 12)
Escape (8)
Eyes of Thoth (8)
Featherlight (10)
Fly (15)
Hands of Stone* (15)
Heal Wounds (10)
Horrific Illusion (10)
Horror (10)
House of Glass (12)
Implosion Neutralizer (12)
Influence the Beast (12)
Instill Knowledge (15)
Lifeblast (15)
Lightning Fist* (12)
Mend the Broken (10+)
Mental Blast (15)
Rags to Raiments* (13)
Rags to Rope* (13)
Semi-Impervious to Cold* (15)
Sleep (10)
Superhuman Endurance (12)
Superhuman Strength (10)
Superhuman Speed (10)
Sustain (12)
Swim as a Fish: Superior (12)

Level Six
Apparition (20)
Barrage (15)
Call Lightning (15)
Compulsion (20)
Create Water (15)
Crushing Fist (12)
Cure Illness (15)
Energize Spell (12+)
Erase Mystic Mark* (20)
Fire Ball (10)
Fire Blossom (20)
Fortify Against Disease (15)
Frequency Jamming (15)
Frostblade (15)
Ice (15)
Illusion Booster (15)
Illusory Wall (15 or 30)
Impervious to Energy (20)
Lightning Strike* (18)
Magic Pigeon (20)
Mask of Deceit (15)
Memory Bank (12)
Power Bolt (20)
Reduce Size (20)
Reverse* (18)
Sheltering Force (20)
Targeted Deflection (15)
Teleport: Lesser (15)
Time Slip (20)
Tongues (12)
Words of Truth (15)

Level Seven
Agony (20)
Animate/Control Dead (20)
Ballistic Fire (25)
Cloud of Slumber (17)
Constrain Being (20)
Dispel Magic Barrier (20)
Fire Gout (20)
Fly as the Eagle (25)
Globe of Silence (20)
Heal Self (20)
Invisibility: Superior (20)
Invulnerability (25)
Ley Line Fade (20)
Life Drain (25)
Lightblade (20)
Magic Weapon* (25)
Mental Shock (30)
Metamorphosis: Animal (25)
Negate Mechanics (20)
Purification (Food/Water) (20)
Second Sight (20)
See Wards (20)
Sonic Blast (25)
Spinning Blades (20)
Sub-Particle Acceleration (20)
Wind Rush (20)

Level Eight
Animal Eyes* (23)
Commune with Spirits (25)
Exorcism (30)
Expel Demons (35)
Eyes of the Wolf (25)
Fire Globe (40)
Forcebonds (25)
Greater Healing (30)
Hallucination (30)
Handful of Lightning* (30)
Invincible Armor (30)
Ley Line Tendril Bolts (26)
Ley Line Time Capsule (15)
Lifeward (40)
Lightning Arc (30)
Locate (30)
Luck Curse (40)
Magical-Adrenal Rush (45)
Metamorphosis: Human (40)
Minor Curse (35)
Negate Magic (30)
Oracle (30)
Power Weapon (35)
Shockwave (45)
Sickness (50)
Sorcerous Fury (70)
Spoil (Water/Food) (30)
Stone to Flesh (30)
Wall of Wind (40)
Winged Flight (35)
Wisps of Confusion (40)
World Bizarre (40)

Level Nine
Aura of Doom (40)
Beat Insurmountable Odds (70)
Create Steel (68)
Crystal Eye* (42)
Curse: Phobia (40)
D-Step (50)
Desiccate the Supernatural (50)
Dragon Fire (40)
Familiar Link (55)
Illusion Manipulation (25-60)
Ley Line Phantom (40)
Ley Line Time Flux (80)
Lightning Ride* (50)
Metamorphosis: Insect (60)
Mute (50)
Phantom Mount (45)
Power Staff* (50+)
Protection Circle: Simple (45)
Purge Self(70)
Realm of Chaos (70)
Speed of the Snail (50)
Summon & Control Canine (50)
Swords to Snakes (50)
Tame Beast (60)
Transferal (50)
Wall of Defense (55)
Water to Wine (40)

Level Ten
Arrnorbane (100)
Banishment (65)
Control/Enslave Entity (80)
Curse: Paranoia* (70)
Deathword (70)
Enemy Mind (100)
Flame Consuming Gem* (125)
Giant (80)
Havoc (70)
Illusory Forest (45-90)
Ley Line Ghost (80)
Magic Warrior (60)
Metamorphosis: Superior (100)
Meteor (75)
Mystic Portal (60)
Plane Skip (65)
Purge Other (100)
Reality Flux (75)
Restore Limb (80)
Speed Weapon (100)
Summon/Control Rodents (70)
Summon Greater Familiar (80)
Summon Shadow Beast (140)
Super-Healing (70)
Teleport Self (120)**
Wall of Not (70)
Wards (90)
Warped Space (90)

Level Eleven
Anti Magic Cloud (140)
Astral Hole (120)
Bottomless Pit (100)
Create Mummy (160)
Create Magic Scroll (100)
Curse: Neurosis* (95)
Curse of The World Bizarre (100)
Disharmonize (150)
Energy Sphere (120)
Firequake (160)
Id Alter Ego (130)
Illusory Terrain (55-120)
Immure Entity* (200)
Ley Line Storm Defense (180)
Mindshatter (130)
Remove Curse ( 140)
Re-Open Gateway (180)
Rift to Limbo (160)
Rift Teleportation (200)
See in Magic Darkness (125)
Summon & Control Animals (J 25)
Summon Fog (140)

Level Twelve
Amulet (290+)
Calm Storms (200)
Create Magic Manikin* (500)
Create Zombie (250)
Ensorcel (400)
Heavy Air (200)
Ironwood (50+)
Metamorphosis: Mist (250)
Null Sphere (220)
Soultwist (170)
Summon & Control Entity (250)
Summon & Control Rain (200)
Summon Ley Line Storm (500)
Swallowing Rift (300)
Time Hole (210)
Wall of the Weird (180)

Level Thirteen
Collapse (70-400)
Create Golem (700 or 1000)
Protection Circle: Superior (300)
Restore Life (275)
Sanctum (390)
Shadow Wall (400)
Summon & Control Storm (300)
Summon Lesser Being (425)
Swap Places (300)
Talisman (500)

Level Fourteen
Annihilate (600)
Close Rift (200+)
Id Barrier (600)
Impenetrable Wall of Force (600)
Restoration (750)
Resurrection (650)
Rift Triangular Defense System (840)
Summon & Control Sea Serpents (350)

Level Fifteen
Circle of Travel (600)
Dimensional Portal (1000)
Dimensional Teleport (800)
Enchant Weapon (400 10 1000+)
Ley Line Restoration (800)
Ley Line Shutdown (3000)
Summon Ally (600)
Teleport: Superior (600)
Transformation (2000)
Void (700)

Spells of Legend
Barrier of Thoth (3000)
Blight of Ages (600)
Blood and Thunder (770)
Crimson Wall of Lictalon (6000)
Doppleganger (Superior) (1000)
Hivemind (350)
Ley Line Resurrection (2000)
Metropolis (1600 or Special)
Mystic Quake (420)
Sanctuary (1500)
The Slowness (1300)
Steel Rain (360)
Vicious Circle (350)
Warrior Horde (1100)

Spells found with a * next to their names are found in the Mysteries of Magic Book One: The Heart of Magic book.
The spell designated with ** is found in Dimension Book 7, on page 47.
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

African Ceremonial Magic: A geographically unique and specialist discipline
Chant of Blessing (50)
Chant to Control Ley Line Storms (70 or 110)
Chant/Ritual of Divining (90)
Chant of Exorcism (90)
Chant/Ritual to Remove Taboo (40)
Chant of Warning (120)
Chant of Water Doubling (30)
Drums of Protect ion (140)
Dance of Blessing Weapons (890)
Dance to Chase Away Evil Spirits & Witches (750)
Dance of Flames (700)
Dance of Good Medicine (475)
Dance of Life (550)
Dance of Protection from Bad Medicine (550)
Dance of War (240)
Dance to Close a Dimensional Rift (540)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

African Witch Powers: Geographically and class unique specialized powers
Creature of the Night (no H.P. cost)
Lycanthropy/Animal Shapechange (no H.P. cost)
Create Magic Snakes (10 H.P./S.D.C.)
Spit on Snakes to kill them (no H.P. cost)
Drain Life of an Enemy (no H.P. cost)
African Witch Spells: Geographically and class unique specialized spells
Charge Object with Evil (120)
Delirium (25)
Evil Eye (25)
Magic Drums (15)
Money Doubling (15)
Pestilence Touch (15)
Poison Touch (20)
Summon & Control Biting Insect Swarm (80)
Summon & Control Locust Swarm (90)
Summon & Control Drought (270)
Summon & Control Heat Wave (300)
Taboo (300)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Biomancy: A geographically unique and specialized discipline exclusive to the Biomancer O.C.C. & some Jungle Elves
Level One
Commune with Nature (2)
Shape Plants (4)
Weather Sense (1)

Level Two
Animal Weaponry: Simple (6)
Animate Plant: Minor (4)
Insect Leap (5)
Plant Virtual Sight (6)
Weave Plants (15)

Level Three
Accelerate Plant Growth (5, 10, or 20)
Chitin (15)
Shrink Plant (10 or 200)

Level Four
Animal Weaponry: Major (20)
Forest Camouflage ( 15)
Strengthen Plants (20 - 460)
Level Five
Animal Ghost (20)
Metamorphosis: Plant (30)

Level Six
Bio-Blast (15)
Tree Teleport (20)

Level Seven
Tree Warrior (30)
Undo Undead (25)

Level Eight
Suspended Animation (80)
Touch of Life (60)

Level Nine
Heal the Earth (200)

Level Ten
Woodland Entity (80)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Blue Flame: Generalist invocations which are geographically exclusive (must be learned from the Larhold)
Level One
Sense Blue Flame (2)

Level Three
Eyes of Blue Flame (6)

Level Four
Fist of Blue Flame ( 10)

Level Five
Flamehalo (15)

Level Six
Burning Light of Blue Flame (12)
Flamebolts (20)

Level Seven
Flameshield (30)
Flamewings (25)
Whip of Agony (20)

Level Eight
Healing Flame (60)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Cloud Magic: A geographically unique and specialized discipline exclusive to the Lyn-Srial & Cloudweavers
  • Prerequisites: I.Q. & M.E. of 18+, unavailable to characters of selfish or evil alignments
  • A character must Dual Class into the Cloudweaver O.C.C. in order to learn Cloud Magic spells
  • Non-Lyn-Srial must expend 50% more P.P.E. when casting a Cloud Magic spell
  • Characters who learn Cloud Magic spells require an additional 1,500 XP to advance each level
Clouds of War
Cloud Blast (12)
Cloud Disc (8)
Clouds of Imprisonment (25)
Cloud Lance (5)
Cloud Sword (6)
Cloud Whip (8)
Fiery Cloud (12)
Poisonous Cloud (20)
Rolling Thunder (60)
Storm Cloud (80)
Storm Cloud Sword (15)
Wind Hammer (8)
Wind Spear (6)

Clouds of Defense
Blinding Flash (I)
Clouds of Light Deflection (8)
Cloud of Darkness (12)
Cloud Rider Armor (15)
Cloud Shield (6)
Fog of War(35)
Storm Rider Armor (30)

Clouds of Peace
Cloud of Harmony (15)
Cloud Haven (25)
Fog of Peace (50)
Healing Rain (100)
Winds of Change (15)
Winds of Regret (15)

Clouds of Travel
Blink of an Eye (24)
Cloud of Ascension (1)
Cloud Portal (550)
Cloud of Speed (15)
Cloud Surfing (15)
Fly Like The Wind (30)
Portal to the Beyond (700)

Clouds of Survival
Aerial Navigation (4)
Breath of Life (100+1 P.E. point)
Calm Storms (200)
Cloud of Healing (15 or 45)
Globe of Daylight (2)
Hunter's Instinct (15)
See the Invisible (10)
See the Light (10)
Tongues (12)
Warmth of the Sun (12)

Clouds of the Mind
Cloud of In sanity (30)
Clouds of Truth (12)
Mind Fog (24)
Mind Over Matter (22)
Mist of Illusion (24)
Spirit Mist (15)
Warrior's Mist (20)

Clouds of Creation
Cloudweaving (100)
Cloud Castles (250 or 1000)
Create Cloud Figures (50)
Create Water (10)
Flying Chariot (80)
Food from the Heavens (80)
Globe of Daylight (2)
Paint the Sky (200)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Conjuring: Specialized powers exclusive to the Conjurer O.C.C.
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Dolphin Magic: A specialized discipline exclusive to the intelligent dolphins, porpoises and some whales of Rifts Earth
Level Two
Sense Food (6)

Level Three
Sense Predator (8)

Level Four
Air Doubler (10)
Sense Weather (10)
Speed Doubler (8)

Level Five
Electro-Magnetic Pulse (12)
Ride Ley Lines ( I 0)
Sonic Blast (15)

Level Six
Sonic Stun (20)

Level Seven
Psi-Flash Warning (20)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Elemental Magic: A specialist discipline exclusive to elemental beings and Warlocks
Air Elemental Magic
  • Level One
    Breathe Without Air (3)
    Cloud of Slumber (4)
    Cloud of Steam (4)
    Create Light (2)
    Create Mild Wind (4)
    Stop Wind (5)
    Thunder Clap (2)

    Level Two
    Change Wind Direction (6)
    Cloak of Darkness (4)
    Create Air (6)
    Distant Voice (5)
    Electric Arc (4)
    Gather Dew* (6)
    Heavy Breathing (5)
    Howling Wind (7)
    Levitate (7)
    Mesmerism (7)
    Miasma (7)
    Northwind (7)
    Orb of Cold (5)
    Silence (10)

    Level Three
    Air Bubble (10)
    Call Lightning (10)
    Darkness (10)
    Fingers of the Wind (8)
    Float in Air (6)
    Frequency Jamming (8)
    Frostblade (8)
    Globe of True Sunlight* (15)
    Lightning Fist* (12)
    Lightning Strike* (12)
    Northern Lights (12)
    Resist Cold (8)
    Semi-Impervious to Cold* (10)
    Sheltering Force (10)
    Walk the Wind ( 10)
    Wave of Frost( 4)
    Wind Rush (10)

    Level Four
    Ball Lightning (15)
    Calm Storms (20)
    Dissipate Gases ( 15)
    Freeze Water ( 10)
    Handful of Lightning* (20)
    Invisibility (20)
    Leaf Rustler (15)
    Lightblade (12)
    Lightning Arc (15)
    Phantom Footman (20)
    Protection from Lightning (20)

    Level Five
    Breath of Life (60)
    Circle or Rain (25)
    Darken the Sky (25)
    Detect the Invisible (10)
    Invisible Wall (30)
    Phantom (30)
    Phantom Mount (25)
    Sonic Blast (15)
    Whirlwind (30)

    Level Six
    Electrical Field (35)
    Electro-Magnetism (40)
    Mist of Death (40)
    Snow Storm (50)
    Vacuum (40)
    Wall of Wind (30)
    Whisper of the Wind (30)

    Level Seven
    Atmospheric Manipulation (50)
    Hurricane (60)
    Lightning Ride* (35)
    Rainbow (60)
    Tornado (60)

    Level Eight
    Creature of the Wind (70)
    Wind Blast (40)
    Wind Cushion (50)
Earth Elemental Magic
  • Level One
    Chameleon (5)
    Create Wood (5 or 10)
    Dowsing (2)
    Dust Storm (5)
    Fool's Gold (5)
    Identity Minerals (3)
    Identify Plants (3)
    Mystic Fulcrum (3)
    Rock to Mud (6)
    Rot Wood (4)
    Shatter (3)

    Level Two
    Cement Loose Gravel* (7)
    Create Dirt or Clay (6)
    Dirt to Clay (6)
    Dirt to Sand (6)
    Grow Plants (8)
    Hopping Stones (6)
    Mend Wood* (10)
    Track (6)
    Throwing Stones (4)
    Wall of Clay (8)
    Wither Plants (10)

    Level Three
    Animate Plants ( 10)
    Armor of Earth* (12)
    Create Mound (8)
    Crumble Stone (10)
    Dig (8)
    Earth Rumble (10)
    Eat Earth* (10)
    Encase Object in Stone (10)
    Hands of Stone* (8)
    Locate Minerals (10)
    Shrink Plant (10 or 200)
    Wall of Stone (15)

    Level Four
    Animate Object (12)
    Cocoon of Stone (15)
    Mend Stone (15)
    Quicksand (15)
    Repel Animals (10)
    Rust (15)
    Sand Storm ( 15)
    Wall of Thoms (15)

    Level Five
    Armor of Stone* (24)
    Chasm (25)
    Clay to Lead (20)
    Clay to Stone (20)
    Close Fissures (30)
    Crystal Eye* (22)
    Little Mud Mound (30)
    Secure Stone Foundation* (30)
    Silverize* (20)
    Travel Through Walls (20)

    Level Six
    Clay or Stone to Iron (40/60)
    Create Steel (34)
    Mend Metal (30)
    Stone to Flesh (30)
    Travel Through Stone (35)
    Wood to Stone (30)

    Level Seven
    Earthquake (50)
    Metal to Clay (40)
    Petrification (40)
    River of Lava (50)
    Sculpt & Animate Clay (40)
    Wall of Iron (45)

    Level Eight
    Cap Volcano (80)
    Create Golem (80)
    Firequake (80)
    Ironwood (50+)
    Magnetism (40)
    Suspended Animation (80)
    Transference of Essence (50)
Fire Elemental Magic
  • Level One
    Blinding Flash (1)
    Climb Smoke* (4)
    Cloud of Smoke (2)
    Create Coal (5)
    Fiery Touch (5)
    Fire Bolt (4)
    Globe of Daylight (2)
    Nightvision (4)
    Impervious to Fire (5)
    Stench of Hades (4)

    Level Two
    Cloud of Ash (5)
    Darkness (8)
    Fireblast (5)
    Flame Lick (7)
    Freeze Water (8)
    Heat Object/Boil Water (4)
    Resist Cold (5)
    Spontaneous Combustion (5)
    Swirling Lights (8)
    Tongue of Flame (6)

    Level Three
    Circle of Cold (10)
    Circle of Flame (10)
    Create Heat (8)
    Extinguish Fire (8)
    Fire Ball (10)
    Fire Gout (10)
    Lower Temperature (8)
    Part Fire (8)
    Wall of Flame (15)

    Level Four
    Cloud of Steam (10)
    Fire Blossom (10)
    Flame Friend (20)
    Fuel Flame (10)
    Heal Bums (15)
    Mini-Fireballs (20)
    See Through Smoke (12)

    Level Five
    Blue Flame (30)
    Breathe Fire (20)
    Eat Fire (20)
    Fire Globe (20)
    Rain of Sulfur* (25)
    Screaming Wall of Flame (30)
    Wall of Ice (30)

    Level Six
    Burning Life* (40)
    Dancing Fires (35)
    Eternal Flame (75)
    Flame of Life (40)
    Fire Whip (30)

    Level Seven
    Fire Sponge (50)
    Melt Metal (50)
    River of Lava (50)
    Ten Foot Wheel of Fire (40)

    Level Eight
    Burst into Flame (70)
    Drought (80)
    Hell Fire* (65)
    Plasma Bolt (60)
Water Elemental Magic
  • Level One
    Any Water* (4)
    Cloud of Steam (10)
    Color Water (2)
    Create Fog (5)
    Dowsing (2)
    Float on Water (4)
    Purple Mist (5)
    Salt Water to Fresh (4)
    Seasickness* (5)
    Sense Direction Underwater (4)
    Underwater Bubble Attack* (8)
    Walk the Waves (5)
    Water to Wine (5)

    Level Two
    Breathe Under Water (6)
    Change Current (8)
    Fog of Fear (7)
    Foul Water (6)
    Frostblade (7)
    Liquids to Water (10)
    Resist Fire (6)
    Ride the Waves (7)
    Swim as a Fish: Superior (6)
    Underwater Voice* (5)
    Water Seal (8)

    Level Three
    Bubble Raft* (12)
    Calm Waters (15)
    Circle of Rain (20)
    Command Fish (10)
    Freeze Water (8)
    Impervious to Ocean Depth (12)
    Resist Cold (6)
    Semi-Impervious to Cold* (10)
    Sheet of Ice (15)

    Level Four
    Create Water (7)
    Communicate with Sea Creature (12)
    Hail (20)
    Shards of Ice (15)
    Speak Underwater ( 10)
    Swim Like the Dolphin (15)
    Wall of Ice (20)
    Water Wisps (30)

    Level Five
    Earth to Mud (20)
    Protection from Lightning (25)
    Snow Storm (40)
    Ten Foot Ball of Ice (30)
    Water of Life* (30)
    Whirlpool (40)

    Level Six
    Bubble Bridge* (35)
    Encase in Ice (40)
    Heal Bums (25)
    Hurricane (50)
    Little Ice Monster (40)
    Part Waters (50)
    Summon Sharks or Whales (50)

    Level Seven
    Drought (70)
    Rain Dance (60)
    Summon Storm (100)

    Level Eight
    Calm Waters (100)
    Creature or the Waves (70)
    Tidal Wave (80)
Spells found with a * next to their names are found in the Mysteries of Magic Book One: The Heart of Magic book.
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Living Fire Magic: A geographically unique specialist discipline exclusive to the Fire Sorcerer O.C.C.
Level One
Cloud of Smoke (2)
Finger Sparks (2)
New Fire (1)
Pluck & Handle Flame (4)
Smoke Smell (1)

Level Two
Bright Sun (5)
Column of Smoke (3)
Extinguish Fire (4 or 8)
Locate and Identify Fire (4)
Toxic Smoke Cloud (5 or 10)

Level Three
Circle of Flame (6 or 10)
Fire Fists (8)
Ignite Fire (3 or 6)
Impervious to Fire (5)
Insect Chaser (5 or 10)
M.D. Torchfire (8)

Level Four
Blessing from Svarozhich (8)
Climb Smoke (8)
Fireblast ( 10)
Fire Bolt (7)
Fire Meld ( 10)
Fire Shield (10)

Level Five
Armor of Svarozhich (15)
Bonfire of Purification (15)
Fire Ball (6 or 10)
Fumigate: Insects (12)
Spiral Fire Blast (15)

Level Six
Fire Blossom (20)
Fire Sword (20)
Healing Fire (20)
Impervious to Fever (20)
Perun's Celestial Fire Bolt (20)

Level Seven
Ballistic Fire (25)
Bonfire of Expulsion (35)
Fire Gout (20)
Perun's Fire Scourge (25)

Level Eight
The Torch & Wheel (40)

Level Nine
Desiccate the Supernatural (50)
Dragonfire (20 or 40)

Level Twelve
Metamorphosis: Smoke (220)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Nature Magic: A geographically unique specialist discipline exclusive to the Old Believer O.C.C.
Level One
Crunching Egg Shell (2)
Melt Bee's Wax (2)
Sacred Oath (0)

Level Two
Glue with Bee's Wax (4)
The Bee's Friend (4)
Make Honey & Syrup Candy (6)
Sustained by the Earth (5)

Level Three
Bake Magic Kulich (7)
Bless Food (8)
Seal a Wound with Bee's Wax (7)

Level Four
Bee's Wax Disguise (10)
Colored Egg (10)
Hold Tight with Bee's Wax (5 or 10)
Make Honey Medicine (8 or 12)
Negate Spoiling Magic (10)

Level Five
Glimpse of the Future (15)
Keep Food (12)
Rope of Steel (12)

Level Six
Magic Knots (Varies)
Strength of the Earth ( 12)

Level Seven
Living Bones of Stone (24 or 50)

Level Eight
Living Bones of Air (28 or 60)
Demon's Mock Funeral (40+)
Swords to Snakes (25)

Level Nine
Enchant the Mighty Rooster (45)
Magic Egg (70)
Speed of the Snail (50)

Level Ten
Healing Water (50 or 200)
Snakes 10 Swords (25, 50,100 or 140)

Level Eleven
Circle Dance (200)
Protective Magic Ring (140)
Summon Fog (140)

Level Twelve
Bee's Wax Effigy (280)
Calm Storms (200)
Summon Rain (200)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Nazca Line Magic: A geographically unique specialist discipline exclusive to the Nazcan Line Maker O.C.C.
Common Nazca Line Drawings
Close Rift (200+)
Draught of Health (8)
Earthquake Pattern (50 to 200)
Energy Jar (20)
Entryway ( 15)
Feast Sign (6)
Fire Lines (8)
Greater Animal Drawing ( 18 to 72)
Healing Pattern (20)
Lesser Animal Drawing (6 to 24)
Line Blast (30)
Monster Drawing (25 to 120)
Pattern Armor (45)
Pattern of Control (30+)
Pattern Wall (8+)
Pattern of Wounding (40)
Power Symbol (20)
Symbol of Pain (25)
Wield Lightning (25 or 35)

Secret Line Magic
Create Ley Line Storm (800)
Extend Ley Line (200+)
Make Ley Line (300+)
Open Rift (2000+)
Permanency (Special)
Warrior Pattern (40)
Activating Nazca Lines of the Plateau (Special)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Necromancy: Specialized generalist invocations
  • All O.C.C.s save for the Necromancer must expend twice the listed P.P.E. to cast necromancy invocations.
Level One
Animate Body Parts (2)
Assemble Bones (2)
Bone & Joint Bonding (2)
Rattling Bones (2)
Talking Bones (3)

Level Two
Crawling Bones (5)
Fragile Bone to Wood (5 or 30)
Hide Among the Dead (5)
Stench of the Dead (6)

Level Three
Accelerated Decay (8)
Animate and Control Dead: Simple (10)
Object Read the Dead (8)
Recognize the Master (8 or 30)
Recognize the Undead (8)

Level Four
Command Ghouls (10)
Eyes of the Dead (8)
Funeral Dirge (6)
Kill Plants (10)
Maggots (Insects) (20)
Necro-Armor (16)
Summon the Dead (10)

Level Five
Consume Power & Knowledge (20)
Death Mask (12)
Divining Tombs & Graves (10 or 35)
Fragile Bone to Stone (10 or 60)
Grip of Death (13)
Locking Hand (10 or 30)

Level Six
Poison Touch (15)
Wear the Face of Another (15)

Level Seven
Chicken Bone (20)
Curse: Death Wish (20)
Mend Living Bone (20 or 100)

Level Eight
Death Bolt (30)
Death Strike (25)
Fragile Bone to M.D.C. Bone (40 or 160)
Mock Funeral (Curse) (40+)

Level Nine
Curse of Hunger (50)
Death's Embrace (35)
Funeral Pyre (35)
Greater Animated Dead (50)
Shadows of Death (45)
Shadow of Doom (Curse) (45)

Level Ten
Command Vampires (100)
Curse of Wasting (80)
Strength of the Dead (60)
Summon Insect Swarm (80)

Level Eleven
Bone of Invisibility (180)
Bone Scepter (160)
Summon Vampire (150)
Transfer Life Force (150)

Level Twelve
Bone Staff (210)
Necklace of Bat Skulls (290)
Necklace of Bird Skulls (290)
Necklace of Dragon Teeth (320)
Necklace of Snake Skulls (300)
Summon Worms of Taut (210)

Level Thirteen
Necklace of Goblin Skulls (340)
Shape Bone (80)
Skull with Flaming Eyes (300)
Skull of Knowledge (320)
Summon Magot (Monster) (320)
To Hell & Back (Curse) (180)

Level Fourteen
Return from the Grave (Special)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Ocean Magic: Specialized generalist invocations
  • Due to the nature of the sounds used, all Ocean Magic invocations require double the cost in actions to cast if not a dolphin, whale, or aquatic D-Bee.
  • Characters unable to speak aloud can concentrate, mentally invoking the incantation, but can only cast one spell per melee round at double the cost in actions.
Level One
Float on Water (3)
Sense Direction Underwater (4)
Water Pulse (2)

Level Two
Black Water (5)
Flout Underwater (5)
Level Three
Breathe Air (Without Gills) (5)
Flying Fish (8)

Level Four
Impervious to Cold (10)
Sonar Hearing (10)
Speak Underwater (10)
Water Envelope (10)
Weed Snare (8)

Level Five
Communicate with
Sea Creature (10)
Ride the Waves (10)
Water Nourishment (10)
Water Spout (12)
Water Rush (15)

Level Six
Air Swim (15)
Armor of Neptune (20)
Change Current (15)
Healing Waters (15)
Mystic Sea Horse (15)
Senses of the Shark (15)

Level Seven
Abilities of a Snail (20)
Coral Armor (10 or 45)
Impervious to Electricity (20)
Sound Sponge (30)
Strength of the Whale (20)
Transmute Water (15 or 25)
Water Wall (10 or 25)

Level Eight
Grow Tentacles (30)
Summon Sea Friend (40)
Travel Above Water (30)
Walk Like a Humanoid (30)

Level Nine
Metamorphosis: Fish (50)
Whirlpool (50)

Level Ten
Impervious to Ocean Depths (75)

Level Eleven
Calm Waters (150)
Water Seal (10)
Metamorphosis: Crustacean (60 or 120)

Level Twelve
Metamorphosis: Shark (90 or 160)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Rift & Ley Line Magic: Specialized generalist invocations
Astral Projection (10)
Calling (8)
Call Lightning (15)
Chameleon (6)
Close Rift (200+)
Concealment (6)
Detect Concealment (6)
Dimensional Portal (1000)
Dispel Magic Barriers (20)
Energy Disruption (12)
Escape (8)
Ley Line Fade (20)
Ley Line Ghost (80 or 240)
Ley Line Phantom (40)
Ley Line Restoration (800+)
Ley Line Resurrection (2000+)
Ley Line Shutdown (3000)
Ley Line Storm Defense (180)
Ley Line Tendril Bolts (26)
Ley Line Time Capsule (15)
Ley Line Time Flux (80)
Ley Line Transmission (30)
Locate (30)
Mystic Portal (60)
Negate Magic (30)
Rift to Limbo (160)
Rift Teleportation (200)
Rift Triangular Defense System (840)
Shadow Meld (10)
Summon Ley Line Storm (500)
Swallowing Rift (300)
Teleport: Lesser (15)
Teleport: Superior (600)
Time Hole (210)
Time Slip (20)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Shamanistic Magic
  • Shamanistic spells and powers are exclusive to each particular Shaman O.C.C./culture.
  • Shamanistic Spirit Spells
    • Level Two
      Contact Spirits (8)
      Spirit Quest (5)

      Level Three
      Call Totem Animal (25)

      Level Four
      Create Arrows (25)
      Spirit Paint (20)

      Level Eleven
      Call Totem Spirit ( 175)

      Level Twelve
      Spirit Fence (200)

      Level Thirteen
      Call Totem (750)
    Shamanistic Animal Spells
    • Level One
      Nose of the Wolf (4)

      Level Two
      Animal Speech (5)

      Level Three
      Animal Companion (20)

      Level Four
      Ears of the Wolf (10)
      Shared Spirits (7)

      Level Five
      Metamorphosis: Totem Animal (18)
      Totem Gift (12)

      Level Seven
      Spirit's Blessing (Animal; 20)

      Level Eight
      Summon Game Animals (30)

      Level Twelve
      Metamorphosis: Totem (250)
    Shamanistic Plant Spells
    • Level One
      Dowsing (6)

      Level Three
      Thornwall (10)

      Level Five
      Animate the Forest Floor (15)
      Spirit's Blessing (Plant; 15)

      Level Six
      Magic Slick (20)
      Nourish Plants ( 15)
      Plant Travel (25)

      Level Seven
      Animate Tree (25)
      Plant Growth (25)

      Level Nine
      Spirit Walk (65)

      Level Eleven
      Call Forest Guardian (160)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Spoiling Magic: Specialized shamanistic invocations exclusive to the various Witch O.C.C.s
Level One
Curdle Milk (3)
Sense Bad Food & Drink (4)
Sense Poison (3)
Spoil Water (3)

Level Two
Spoil Eggs (6)
Spoil Wine (6)

Level Three
Spoil Sleep (8)
Use Poison Flawlessly (6)

Level Four
Cursed Bread (10)
Dry Mother's Milk (13)

Level Five
Impervious to Disease (13)
Spoil & Taint Food (15)

Level Six
Spoil Concentration (15)
Track Thy Enemy (15)

Level Seven
Spoil Memory (20)

Level Eight
Spoil the Mind with Numbing Madness (25)
Wither Thy Enemies (30 or 60)

Level Ten
Demon Charms (75 or 200)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Stone Magic: Unique specialized powers exclusive to the Stone Master O.C.C.
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Tattoo Magic: Unique specialized powers exclusive to those who possess magic tattoos
  • Racially exclusive to Humans, Ogres, True Atlanteans, and Elves
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Temporal Magic: A rare discipline of specialist invocations
  • Exclusive to the Temporal Wizard O.C.C., Temporal Warrior O.C.C., and Temporal Raider R.C.C.
    • Available (under incredibly rare circumstances) to generalist practitioners of magic who have reached 9th level or higher
      • Access to spell knowledge is limited to spells 12th level and below
Level Seven
D-Phase (20)
D-Shift Phantom (20)
D-Shift Two Dimensions (25)
Sense Time* (20)
Suspended Animation (10 or 30)
T-Dep (20)
Temporal Blast* (20)
Time Warp: Send (25)

Level Eight
Attune Object to Owner (30)
Retro-Viewing (30)
See Dimensional Anomaly (30)
Sense Dimensional Anomaly (30)
See Temporal Anomaly* (30)
Sense Temporal Anomaly* (30)
Time Capsule (30)
Will of the Earth** (8)
Wink-Out (20-60)

Level Nine
Remote Viewing (45)
S-Dep (50)
Time Warp: Age (45)
Time Warp: Slow Motion (45+)
Time Warp: Stop Time* (70)
Universal Balance** (100)

Level Ten
Absolute Darkness** (120)
Dimensional Pockets (20 or 140)
Double Pardox* (95)
Sphere of Negation** (120)
Temporary Time Hole (100)
Time Maelstrom (55)
Time Warp: Fast Forward (70)

Level Eleven
Little Force** (135)
Resistance to Time Warps/Stop Time* (120)
Time Barrier (100)

Level Twelve
Dimensional Envelope (60 or 380)
Time Warp: Causality Loop* (250)

Level Thirteen
Id Self (400)

Level Fourteen
Fourth Dimension Transformation (350)

Level Fifteen
Time Warp: Space & Time (800)

Spells found with * next to their names are found in Rifts Dimension Book 13: Phase World Fleets of the Three Galaxies.
Spells found with ** next to their names are found in Rifts World Book 15: Spirit West.
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic List for Palladium

Post by Dark Lord »

Whale Singer Spellsongs: Specialized generalist invocations
Due to the nature of the sounds used, all Spellsongs are impossible to cast as invocations if not a dolphin, whale, or aquatic D-Bee.
  • Others must invoke Spellsongs via Ritual (p.187, R:UE)
    • Only 10% the normal range of the songs
    • Rituals must be performed underwater, requiring 1D6x10 minutes, before spell activation
Song of Calling (20)
Song of Danger (4)
Song of Doubt(6)
Song of Fear (10)
Song of Grief (2)
Song of Joy (4)
Song of Life (750)
Song of Protection (35)
Song of Revenge (400)
Song of Reversal (500)
Song of Sea Sickness (50)
Song of Severing (110)
Song of Sleep (30)
Song of Strength (15)
Song of Summoning (200)
Song of Weaving (150)
Sonic Boom (40)
Sound Blast (10)
Sound Spike (15)
Stormsong (250)
Valorsong (50)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic Lists for Palladium

Post by Dark Lord »

Combat Magic: A rare discipline of specialist invocations
  • Exclusive to the Combat Mage O.C.C., Battle Magus O.C.C., Mystic Knight O.C.C., and otherwise only when specifically stated.
Level One
Bulletproof (3)
Farseeing (3)
Flareburst (2)
Nightvision (4)
Stumble (3)

Level Two
Infrared Vision (5)
10lt Wand (1 or 5)
Mystic Direction Sense (6)
Mystic Marksmanship (5)
Slam (5)
TK Bullet Attack (3 or 6)
Wakefulness (5)

Level Three
Flamethrower (2 or 6)
Haymaker Strike (S.D.C.; 4)
Laser Blast (5)
Mystic Pitching Throw (6)

Level Four
Eavesdrop (10)
Force Bolt (8)
Quickaction (8)
Quickstrike (10)
Stun Baton (7)
Starburst (12)
Stealth walk (10)

Level Five
Choking Blast & Dust Cloud (15)
Erase Trail (16)
Mega-Damage Haymaker (10)
Mystic Water Blast (10)
Sense Traps & Mines (12)
Superhuman Agility (15)

Level Six
Full Throttle (20)
Freefall (18)
Invisibility to Sensors (20)
Magelock (15)
Stunblast (16)
Syphon P.P.E. from Object (16)
Thundermaul (16)

Level Seven
Blast Shield (17)
Fighting Spirit (20)
Mystic Invisibility (25)
Spy Eye (25)

Level Eight
Electromagnetic Attack (3 0)
Engine Flame-Out (35)
Shockblade (30)
Vampire Dance (22)
User avatar
Dark Lord
Posts: 1921
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Unified Spell & Magic Lists for Palladium

Post by Dark Lord »

Space Magic: A discipline of specialist invocations
  • Considered exclusive to the Three Galaxies, but could be known to any space faring race whose tech is partially based on magic. P. 112, DMB13
Level One
Communications Booster (4)
Detect Leak (4)
Magnetic Boots (2)
Propulsion Blast (1)
Zero Gravity Movement & Combat (4)

Level Two
Magic Homing Beacon (5)
Sense Magic Homing Beacon (8)
Space Walk (5)
Vacuum Speak (6)

Level Three
Recycle Air (5, 10 to double duration)
Radiation Shielding (6)
Space Swim (7)

Level Four
Detect Teleportation & Magic Breaches (8)
Distress Call (12)
Hide in Space (10, 30, 75, 145)
Impervious to Vacuum (10)
Magic Tether (10 in space, 15 in atmosphere)
Stellar Navigation (8)

Level Five
Seal Leak (11, 22 to double duration)
Magic Escape Bubble (15)
Magic Hull Patch (12)

Level Six
Create Breathable Air (18)
Create Drinkable Water (16)
Magic Reentry Bubble (20)
Shooting Star (18)
Space Flight (15)

Level Seven
Intuitive Xeno-First Aid (22)
Locate Life Signs (20)
Magic Tug Tether (22)
Space Fire Stream (20)
Space Push (16)
Vacuum Fire (28)

Level Eight
Anti-Gravity Flight (35, 60)
Cosmic Ray (35)
Hull Regeneration (25 PPE per 5% of hull. Triple PPE to make repair permanent)
Magic Long-Term Escape Pod (35)

Level Nine
Cosmic Armor (45)
Magic Decoy Vessel (40)
Micrometeorites (55)
Nova Blast (30)
Star Light (45)

Level Ten
Anti-Gravity Zone (110)
Block or Seal Against Teleportation & Mystic Portal (120)
Create Vacuum (70)
Sub-Light Space Flight (60)
Ley Line Speed Doubler (75)
Negate Mystic Portal (66)

Level Eleven
Gravity Field (180)
Cosmic Force Field (200)
Triangulated Teleportation (160, 320)

Level Twelve
Meteor Swarm in Space (290)
Space Dust (300)
Summon Ion Storm (300)
Summon Meteor Shower (300, plus 50 per lvl of intensity. See DMB6, P. 21-23)
Superluminal Speed/FTL (250)

Level Thirteen
Asteroid Strike (550)
Solar Flare (500)

Level Fourteen
Create Nebula (1000)
Create Wormhole (900)
Summon Comet (2000)
Nexus Space Warp (750)

Level Fifteen
Create Gravity Well (1100)
Metamorphosis: Creature of Light (2500)
Why kill a PC when you can torture their player?
Post Reply

Return to “House Rules”