Northern Gun Store (108)

Weapons Vendors from everywhere sell their wares here.
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Underguard
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Northern Gun Store (108)

Post by Underguard »

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An official retailer of the Ishpeming manufacturer, this store sells all of the weapons, armor, vehicles and equipment made by Northern Gun. Prices are identical to the market cost, and only those who buy in bulk (a hundred or more units, or with a total in excess of 20 million credits) receive any kind of discount and even then it's only 5-10%. NG is stenciled in 15' high letters on the garage doors right of the pedestrian entrance and showroom. Behind the showroom glass you see the innumerable weapons, gear, and vehicles that have made Northern Gun the largest weapons manufacturer in North America. Around the showroom, large ceiling mounted view screens show NG products in action.

+5% to each roll to find NG items of any rarity
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
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Analoy
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Re: Northern Gun Store (108)

Post by Analoy »

Perception: 58%= 1d100 = 100
JIC: 1d20 = 20 1d100 = 14
Availability & Rarity Rolls
(I wasn't sure if this was needed per item or per total purchase so I added a few)

Buffalo Riding EBA WB34 pg 54:
Charm/Impress: 20% [dice]0[/dice]
Lore: Demons & Monsters 65% [dice]1[/dice]

Grenades: RUE pg 260
A. Frag 5
Charm/Impress: 20% [dice]2[/dice]
Lore: Demons & Monsters 65% [dice]3[/dice]

B. Heavy HE 5
Charm/Impress: 20% [dice]4[/dice]
Lore: Demons & Monsters 65% [dice]5[/dice]

C. Smoke 5
Charm/Impress: 20% [dice]6[/dice]
Lore: Demons & Monsters 65% [dice]7[/dice]

D. Flare: Handheld: 10
Charm/Impress: 20% [dice]8[/dice]
Lore: Demons & Monsters 65% [dice]9[/dice]

E. Flare: Parachute: 10
Charm/Impress: 20% [dice]10[/dice]
Lore: Demons & Monsters 65% [dice]11[/dice]

F. Plasma: 5
Charm/Impress: 20% [dice]12[/dice]
Lore: Demons & Monsters 65% [dice]13[/dice]
Conditions:
PPE: 247/207
Fly 210/120 min duration, 100 mph, Max height 4000', +1 strike/dodge, +3 dmg from HTH attacks


Analoy walks in through the pedestrian entrance smiling and starts to look around the room. Best not show off here. Even if the flight power is pretty fun to use and lasts a good long while. She stands and watches the monitors for a while. Sure I've seen plenty of armors before but since I couldn't wear it I never really paid attention to what was what. She reads the specs as the different armors cycle across the screen. Then one with a big bushy head of 'hair' pops up on the display and her eyes widen.

Spotting a sales counter, she strolls over and waits in line to be greeted. When the clerk acknowledges her she says, "Hello, yes, I'd like to order the Buffalo Riding EBA and an assortment of grenades." She stands there smiling like she just asked for a piece of candy.
Last edited by Analoy on Sun Sep 27, 2020 2:49 pm, edited 1 time in total.
Analoy Landie
Current Details
P.P.E.: 227/227
M.D.C.: 196/196
Charm/Impress: 20%

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Megan Price

Re: Northern Gun Store (108)

Post by Megan Price »

Perception: [dice]0[/dice]/66% (+15% when either Multi-Optic Eyes or Amplified Hearing are active, +30% when both are active)
Just In Case: [dice]1[/dice]/[dice]2[/dice]
Constant Effects: Sound Filtration System, Universal Head-Jack
Current Effects, Other:

Megan walks in with Analoy to the NG Store Sales Room and begins window shopping looking through their catalog of power armors. Not that Megan really needs or can afford another one at the moment, but she always found it fun to look at what was available. Other than e-clips, which she can get just about anywhere in the Arms Bazaar, there wasn't anything she needed from NG in particular, maybe one of their power backpacks, but then the catalog comes across the NG Gladius Exo-Skeleton. While certainly not ideal, especially given that it was powered by e-clips, it certainly would make for a nice back up power armor in the event of her Wild Weasel was critically damaged or destroyed given the Gladius' price.

After Analoy is done speaking with the Sales rep, Megan catches their attention. "I'd like to inquire about getting an NG Gladius, a dozen e-clips, and maybe a power pack?"
Skill Rolls for Purchases
NG-EX10 Gladius
Headhunter's Find Contraband [dice]3[/dice]/74%
Invoke Trust [dice]4[/dice]/10%
Lore: Demons & Monsters [dice]5[/dice]/67%

NG Power Pack
Headhunter's Find Contraband [dice]6[/dice]/74%
Invoke Trust [dice]7[/dice]/10%
Lore: Demons & Monsters [dice]8[/dice]/67%

NG Store Bonus already applied
From here, Megan will follow Analoy to the Naruni Enterprises Building.
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Susan Lee
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Re: Northern Gun Store (108)

Post by Susan Lee »

Perception: [dice]0[/dice] / 38%
JiC d20/d100: [dice]1[/dice] / [dice]2[/dice]

CONDITIONS: Still on boing-go.

Susan climbs out of the back of Analoy's vehicle at the last moment. Glorious and crazy!

She follows the others into the Northern Gun store and wanders around for a while, double-checking that her pre-meditated purchases are still adequate.

When she can draw the attention of a clerk, she says, "I appreciate your assistance, I am in need of the following items," and hands him/her a written list covering:

Uncommon! - SUCCESS
2x NG 101 ARG Automated Rail Gun (Electric) – 185,000 credits NG1 pg. 214 (12 safety sensors - no price listed in book)

Find Contraband: [dice]3[/dice] / 63%
Invoke Trust: [dice]4[/dice] / 30%
"I understand the Naruni produce a superior version of this device, but I prefer to support Earth businesses, obviously." Lore: D-Bees: [dice]5[/dice] / 68%



Common!
2x Drone Control and Command Gauntlet – 5200 credits each, pg. 245 NG2
4x NG 101 ARG Ammo Drum – 5,000 credits each NG1 pg. 214
Padlock, Burglar Proof 5 MDC – 3000 credits, GMG pg. 187
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
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Underguard
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Re: Northern Gun Store (108)

Post by Underguard »

The three GIRLS arrive together, with Analoy tagging the first available clerk.
Analoy wrote:Spotting a sales counter, she strolls over and waits in line to be greeted. When the clerk acknowledges her she says, "Hello, yes, I'd like to order the Buffalo Riding EBA and an assortment of grenades." She stands there smiling like she just asked for a piece of candy.
After listing her request, the clerk nods with a practiced efficiency and pulls out a small handheld. "We've got the Buffalo. Plenty of Frags, HE, Plasma and smoke. We've got the Flares, also." Running the numbers, he adds "The grenades and flares will run you 3,135. The Buffalo Armor will be 32k ontop of that. Looking at a total of 35,135." He says.

Megan wrote: "I'd like to inquire about getting an NG Gladius, a dozen e-clips, and maybe a power pack?"
Megan is flagged down by an associate while Analoy is conducting her business. "Ah, the Gladius. We've got one in stock right now. It'll run you 150k. That many eclips, looking at an additional 60k, and that's keeping their cost on the low end considering a bulk buy." He pauses and looks through his own handheld. "The power pack will cos, well, what do you need it for? We have Class One, Two and Three; for handheld type, long-arm type and heavy weapons type. " He asks.
Susan wrote:When she can draw the attention of a clerk, she says, "I appreciate your assistance, I am in need of the following items,"
Susan finds herself waiting a couple moments as NG is hopping this day. After a couple minutes while both Megan and Analoy are in the middle of their transactions, Susan is approached by a associate. "Ah, most versatile. We appreciate you keeping with us over our alien counterparts. 363,060 for the lot. I even tossed you a small discount." He adds quietly.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
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Susan Lee
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Re: Northern Gun Store (108)

Post by Susan Lee »

ROLLS HELD

Susan nods to the clerk and smiles. "Thank you, I appreciate it. I'm sure I will be back to make further purchases in the future. Please have the drones left inactive and delivered to the GIRLS headquarters. I will take the rest with me."

She then goes with Megan and Analoy to Naruni Enterprises.
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
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Megan Price

Re: Northern Gun Store (108)

Post by Megan Price »

Underguard wrote:Megan is flagged down by an associate while Analoy is conducting her business. "Ah, the Gladius. We've got one in stock right now. It'll run you 150k. That many eclips, looking at an additional 60k, and that's keeping their cost on the low end considering a bulk buy." He pauses and looks through his own handheld. "The power pack will cos, well, what do you need it for? We have Class One, Two and Three; for handheld type, long-arm type and heavy weapons type. " He asks.
"I'm guessing that Class Two is for long-arm types? If that is the case, then that is the one I would like to purchase. And would it be possible to have all of these items, except for two of the e-clips, delivered to the G.I.R.L.S. HQ please?" Megan replies.
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Analoy
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Re: Northern Gun Store (108)

Post by Analoy »

Perception: 58%= [dice]0[/dice]
JIC: [dice]1[/dice] [dice]2[/dice]

Analoy smiles like a kid in a candy store when the clerk says they have everything she's asking for, "Perfect. I'll take the lot then." She has him scan her Non-secure Universal Card. "Would you please have it all delivered to the GIRLS building at the airport" Perfect. Can't spend it all though. Gotta start saving for the orphanage.

Analoy thanks the clerk and then links up with Susan and Megan as they head over to the Naruni store.
Analoy Landie
Current Details
P.P.E.: 227/227
M.D.C.: 196/196
Charm/Impress: 20%

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The Bos
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Re: Northern Gun Store (108)

Post by The Bos »

Megan Price wrote:
Underguard wrote:Megan is flagged down by an associate while Analoy is conducting her business. "Ah, the Gladius. We've got one in stock right now. It'll run you 150k. That many eclips, looking at an additional 60k, and that's keeping their cost on the low end considering a bulk buy." He pauses and looks through his own handheld. "The power pack will cos, well, what do you need it for? We have Class One, Two and Three; for handheld type, long-arm type and heavy weapons type. " He asks.
"I'm guessing that Class Two is for long-arm types? If that is the case, then that is the one I would like to purchase. And would it be possible to have all of these items, except for two of the e-clips, delivered to the G.I.R.L.S. HQ please?" Megan replies.
The associate nods, not looking up from his handheld. "Right -- the Type Two is for rifles and medium weapons. It's 12 pounds and costs 70,000, but it has the same capacity and lifespan as the Type One. So that's one Gladius, one dozen e-clips, and one Class Two power pack. That brings your total purchase to 280,000. Anything else today?" Assuming Megan answers in the negative he swipes her card and hands it back. "And all this delivered to the G.I.R.L.S. hangar except for two e-clips. Can do. Will you be taking the other two with you today?"

If Megan confirms, he'll pull two clips and hand then over in a bag. "Thank you for shopping with Northern Gun today. Come back soon!"
Shopping Bill
NG-EX10 Gladius Light Exo-Skeleton Battle Armor (delivered to GIRLS HQ)
Image
M.D.C. by Location:
  • Helmet: 80
  • Arms: 70 each
  • Legs: 90 each
  • Main Body: 180

Weight: 80 lbs.
Modifiers: +1 APM & +1 to initiative
Features:
  • All features standard to environmental armor
  • +4" of height to wearer; adjustable to fit wearers from 5'-6'10" tall
  • Exoskeleton: Robotic P.S. 20, 40 mph max speed, -70% fatigue rate
  • Power System: Electrical Battery (96 hours of continual use)

Book Reference: p.101, Mercenaries


NG Self-Charging Pack (delivered to GIRLS HQ)
  • Payload: 6x E-Clip capacity
  • Regenerates 4 shots per hour; regenerates 6 full reloads before requiring factory recharge
  • Weight: Class Two 12 lbs. (Rifles & Medium Weapons)


12 e-clips (10 delivered to GIRLS HQ)

- 280,000 credits
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Re: Northern Gun Store (108)

Post by The Bos »

Analoy wrote:Perception: 58%= [dice]1377666:0[/dice]
JIC: [dice]1377666:1[/dice] [dice]1377666:2[/dice]

Analoy smiles like a kid in a candy store when the clerk says they have everything she's asking for, "Perfect. I'll take the lot then." She has him scan her Non-secure Universal Card. "Would you please have it all delivered to the GIRLS building at the airport" Perfect. Can't spend it all though. Gotta start saving for the orphanage.

Analoy thanks the clerk and then links up with Susan and Megan as they head over to the Naruni store.
The clerk smiles and nods. "The new merc outfit in the old Elkcana hangar? Sure, we can do that." He swipes her card. "Thank you for shopping with Northern Gun today. Come back soon!"
Shopping Bill
Buffalo Riding EBA
Image
M.D.C. by Location:
  • Helmet: 40
  • Arms: 30 each
  • Legs: 28 each
  • Main Body: 65

Weight: 18 lbs.
Modifiers: -5% to climb and -10% to other physical skills
Features:
  • All features standard to environmental armor

Book Reference: p.54-55, WB34


NG Fragmentation Grenade (5)
  • Range: 120' thrown
  • Damage: 2D4 M.D. to a 20' AoE


NG High Explosive Grenade (5)
  • Range: 120' thrown
  • Damage: 3D4 M.D. to a 6' AoE


NG Plasma Grenade (5)
  • Range: 120' thrown
  • Damage: 4D6 M.D. to a 12' AoE


NG Smoke Grenade (5)
  • Range: 120' thrown
  • Damage: creates a smoke screen that covers a 40' AoE


Flare -- Handheld (5)
  • Range: handheld
  • Damage: None
  • Duration: Flare burns for 20 minutes


Flare -- Parachute (5)
  • Range: handheld
  • Damage: Not a weapon, but if shot into a person it does 6d6 SDC each melee round for one minute; also a 50% chance of causing combustibles to catch fire
  • Duration: Flare burns for 60 seconds and illuminates an area of roughly 150 feet (45.7m) in diameter


- 35,135 credits
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The Bos
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Re: Northern Gun Store (108)

Post by The Bos »

Susan Lee wrote:Susan nods to the clerk and smiles. "Thank you, I appreciate it. I'm sure I will be back to make further purchases in the future. Please have the drones left inactive and delivered to the GIRLS headquarters. I will take the rest with me."
"The old Elkcana HQ. Got it," the clerk nods as he bags up the other items. "Thank you for shopping with Northern Gun today. Come back soon!"

Shopping Bill
NG-101-ARG Automated Rail Gun (2, electric, delivered to GIRLS HQ)
Image
M.D.C. by Location:
  • *Control Pad (1): 6
  • **Legs (6): 15 each
  • Rail Gun: 100

* Requires a called shot at -9 to strike
** Requires a called shot at -4 to strike
  • Range: 1 mile
  • Damage: 6D6 M.D.
  • Rate of Fire: 30 round bursts only
  • Payload: 200 round ammo-drum
    • Optional: ammo-block with 4,800 rounds but auto-gun is fixed to within 6' of that position
  • Weight: 285 lbs.
  • Features:
    • Computer Targeting System: Read Sensory Equipment: 74%
    • 180° rotation on legs, 30° vertical arc of fire, can position to extend arc to 45°
    • Speed: 20 mph; can navigate rugged terrain, and manage inclines up to 50°
  • Modifiers: 3 APM, +3 to strike
  • Book Reference: p.212, WB33


Drone Control and Command Gauntlet (2)
The robot can also be sent wireless commands via a control pad or Drone Control and Command Gauntlet (DCCG) worn by the owner of the drone. The DCCG is an additional purchase (costs 5,200 credits) and is, in effect, a command suite with one large, two medium and two small screens to monitor as many as five drones at a time, keypad for sending numerical and typed commands, a radio to transmit voice commands, and other elements related to controlling and monitoring drones. Everything the cameras of the drones see, the wearer of the DCCG can see, via live feed. Moreover, the control gauntlet can be used to record, edit and transmit video and frame images, making the gauntlet a mini-video editing system. (The TV/Video skill is necessary to do elaborate editing, splicing and filmmaking.) Video, audio and other data collected by a drone is transmitted from each drone to the gauntlet, which can, in turn, transmit the information to a portable computer, a vehicle, giant robot or any receiver capable of receiving such signals (5 mile/8 km range). While images from only five drones can be displayed at a single time, as many as 10 drones can be linked to the control gauntlet with the user having the ability to flip from one to another. This is especially handy if a drone transmits a help signal.
- Weight: 2 lbs
- MDC: 10

NG-101-ARG Ammo Drum (4)
- Payload: 1,200 rounds

Padlock, Burglar Proof
- MDC: 5
- Note: -40% to be picked

-363,060 credits
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Leo
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Re: Northern Gun Store (108)

Post by Leo »

Perception 31% 1d100: [100] = 100

JIC: 1d20: [11] = 11
JIC: 1d100: [24] = 24

Leo wanders in with a smile. Looking to the shopkeep, he gestures widely and says "I bet you can guess what I'm looking for?"

If they have any in stock, he will buy a set of Environmental Titan Plate Armor (110,000 credits; uncommon)

He will also attempt to purchase an NG 404 heavy rail gun with the 2400-round drum of ammo and a spare. (122,400 credits total weapon + ammo; uncommon)

Invoke Trust: 35% 1d100: [52] = 52
Barter 30% 1d100: [43] = 43

If Leo fails to locate any suitable armor or weapons, he will leave, and try to reconnect with the team to see if someone with better shopping skills than he has can locate it.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Re: Northern Gun Store (108)

Post by Consumer »

A handsome man with short spiky blonde hair, bright blue eyes and a Northern Gun uniform on approaches Leo. His face is framing a wide smile full of perfect teeth.
Leo wrote:"I bet you can guess what I'm looking for?"
The man continues to smile a chuckle a little. "I would not say a small car. So maybe armor, possible a new weapon?" The man says jovially.
"Name's Garrison Burne, but you can call me Garrison. What can I get you specifically?" Garrison says.

After Leo explains what he is looking for, Garrison nods. "I do believe we have those items in stock, they're not the biggest sellers, but here in Merctown, Titan Juicers are far more common than in the Northern Gun. Let me check our stock and I'll see if we can accommodate you sir." Garrison says before leading Leo to a sales counter. The man slips behind and begins typing at the computer. Garrison Hmm's a few times before looking up. "Well I got good news, bad news. I have the armor, one suit sitting in a crate in the back, and I have the ammo for that gun. I don't actually have the gun... at the moment. I can order one for you and it will take three to five days to arrive. I can set that up, take payment and either have it here for you or delivered to a location of your choosing. What do you say?" Garrison says with a hopeful smile.
Note
Armor will run you 110,000 credits. Railgun will run you 125,000, ammo will run you 2,400 for 4,800 rounds and the spare drum.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Leo
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Re: Northern Gun Store (108)

Post by Leo »

Leo smiles. "I'd say it sounds like a deal!" Leo will pay the total and give Garrison the address of the Templar HQ to have the weapon delivered.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Re: Northern Gun Store (108)

Post by Consumer »

Leo wrote: Wed Jan 06, 2021 2:06 pm Leo smiles. "I'd say it sounds like a deal!" Leo will pay the total and give Garrison the address of the Templar HQ to have the weapon delivered.
Garrison smiles. "we would be glad to do that for you, just slot your card here and we'll finish the transaction." Garrison turns to an associate. "Bring the suit of Titan plate up and a two full loads for a four oh four." The employee nods and scurries off.

"Shouldn't be more than a minute. Do you want to wear the suit out of the store or keep i boxed up?"

A minute or two later the employee returns with a dolly with a large crate and five ammo cases.

"Here is what you purchased, I will have the rail gun delivered in three to five days." Garrison says. "Thanks for shopping with Northern Gun."
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Rufus
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Re: Northern Gun Store (108)

Post by Rufus »

Perception: 1d100<80: [93] = 0
JIC: 1d20: [11] = 11 / 1d100: [6] = 6

Rufus wanders in and notices Leo talking to the sales rep. "Pozdravljeni, big guy. Getting anything particularly awesome?"

When he gets the attention of either that rep or another one he'll flash his best 'winning smile.' "Pozdravljeni, friend. I'm hoping you can help me find a few items today. First of all, I need some communication solutions for my companions and myself while out in the field. I've seen some comm units about this big..." he makes a shape with his hands about the size of a pack of cigarettes. "I figured if anyone in MercTown would have them, it would be the fine folks at Northern Gun. Ideally I'm looking at a dozen, but if not I'll take as close to that as I can get."
OOC Comments
12x medium communicator (6K each) -- RUE, p.262. No Armory entry that I could find.
Charm/Impress: 1d100<40: [88] = 0
Invoke Trust/Intimidate: 1d100<25: [90] = 0
Barter 1d100<56: [73] = 0
Radio: Basic -- 1d100<82: [26*] = 1

"Second..." he makes a 'claws' gesture with his hands. "As you can see, the Great Ustvarjalec didn't see fit to give my kind claws for when the fighting gets too close for pistols. I'm also in the market for something that'd make up for that, say, in the form of some vibro-claw gauntlets or something similar. Have you got anything along that line?"
Charm/Impress: 1d100<40: [73] = 0
Invoke Trust/Intimidate: 1d100<25: [63] = 0
Barter 1d100<56: [50*] = 1
Field Armorer & Munitions Expert: 1d100<57: [47*] = 1
Dice rolls
Field Armorer & Munitions Expert: 1d100<57: [3*] = 1
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Re: Northern Gun Store (108)

Post by Consumer »

The salesman taking care of Leo smiles. "I'll be with you in just a few moments sir." He says while finishing up Leo's order. Once Leo is on his way, the man approaches Rufus. "I'm glad you came to Northern Gun for your needs. I'm sure we can help you get all the things you need. My name is Garrison by the way." Garrison says before listening to what Rufus needs.

"On dozen medium communicators, and vibro-claw gauntlets. The radios I'm sure we have, the Vibro-Claws, I'll have to check stock. Excuse me for a few moments." Garrison says before moving back behind the counter and the computer. A couple of minutes pass. "I have good news, I have one in stock. Apparently it was sold to us by some mercenaries a few weeks back. According to the entry, it's been cleaned, detailed, and checked for flaws." Garrison says with a wide smile.

"All in all, twelve radios, and the vibro-claws will run you eighty-four thousand credits universal or NGMI script." Garrison says confidently.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: Northern Gun Store (108)

Post by Leo »

Perception 31% 1d100: [76] = 76

JIC: 1d20: [6] = 6
JIC: 1d100: [13] = 13
Garrison wrote:"Shouldn't be more than a minute. Do you want to wear the suit out of the store or keep i boxed up? ...Here is what you purchased, I will have the rail gun delivered in three to five days." Garrison says. "Thanks for shopping with Northern Gun."
Leo smiles. "I'd be happy to wear that suit on home - keeps my hands free for the ammo, right?" Leo will suit up in the shiny new Titan Plate, noting that it doesn't smell at all like swamp-tainted dinosaur guts.

As he finishes the last of the armor's clasps, he sees Rufus enter. He grins widely at him.
Rufus wrote:"Pozdravljeni, big guy. Getting anything particularly awesome?"
He gestures to the armor. "New duds - this'un doesn't smell like Dino blood. Also getting a big ol' railgun, though that's to be delivered when it comes in. You?"

Leo lingers as Rufus completes his transaction. Once the fees have been agreed to and paid, Leo says "I can give you a hand carrying those. It's literally my only skill." He chuckles. Leo will then accompany Rufus to his next stop, glad to have a guide in this new town.

Town's laid out all right - but I'm glad they gave me a map at the gate or I'd still be wanderin' the streets.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Rufus
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Re: Northern Gun Store (108)

Post by Rufus »

Perception: 1d100<80: [53*] = 1
JIC: 1d20: [10] = 10 / 1d100: [51] = 51
Leo wrote: Thu Jan 14, 2021 6:54 am "New duds - this'un doesn't smell like Dino blood. Also getting a big ol' railgun, though that's to be delivered when it comes in. You?"
Rufus laughs and points to his nose. "You should smell it from here, moj prijatelj. Fresh dino blood smells like chicken -- chicken that's been cut up with a muddy, rusty knife and rubbed in manure for an hour, that is. And you thought they smelled bad on the outside!" He shakes his head. "Fortunately that smell gets a lot better once the meat's been cooked. Thoroughly. Also, next time you get doused in something that smells less than pleasant"

"I'm hoping they've got some suitable radios for the group, first of all..." his ears flick around. "And I'd really like to get some vibro-claws if they have any in stock." He growls softly. "I'd like to have a backup plan in case I get netted again; it wasn't much fun being on the receiving end of one of my favorite spells."
Consumer wrote: Wed Jan 13, 2021 3:10 pm"On dozen medium communicators, and vibro-claw gauntlets. The radios I'm sure we have, the Vibro-Claws, I'll have to check stock. Excuse me for a few moments." Garrison says before moving back behind the counter and the computer. A couple of minutes pass. "I have good news, I have one in stock. Apparently it was sold to us by some mercenaries a few weeks back. According to the entry, it's been cleaned, detailed, and checked for flaws." Garrison says with a wide smile.

"All in all, twelve radios, and the vibro-claws will run you eighty-four thousand credits universal or NGMI script." Garrison says confidently.
Rufus grimaces slightly for a moment, then nods with a smile. "Danes je eden boljši od dveh jutri*. One is definitely an upgrade from none, and I can always try back again for the second one later." He pulls out his card. "Those claws come with a battery or e-clip to power them, ya? If not, let's go ahead and add one in please." Once the extra battery/e-clip is added in (if it's not already) he'll hand over his card. "Najlepša hvala, good sir. Pleasure doing business with you today."
Leo wrote: Thu Jan 14, 2021 6:54 am"I can give you a hand carrying those. It's literally my only skill." He chuckles. Leo will then accompany Rufus to his next stop, glad to have a guide in this new town.
Rufus shrugs, then nods. "Najlepša hvala, if you don't mind -- though as I recall you're pretty skilled with a hammer too. We ever get you set up with a hammer like whats-his-name from that pantheon Dhal worships, you could probably tear through twice that number of slavers faster than those Shemarrians did." He hands Leo the bag. "I do have a few other stops in mind though, just a bit of warning. But you're more than welcome to come along. This your first trip to Merctown, I take it?"

Next stop: Naruni Enterprises Building (21)

*One today is worth two tomorrows
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Re: Northern Gun Store (108)

Post by Consumer »

Garrison nods. "I believe they're E-clip powered, about an hour of continuous use. I'll add the clip to you receipt." Garrison says before taking Rufus' card and finalizing the transaction. Several minutes pass before a moderate sized cardboard box is brought up by one of the behind the scenes employees. "There you go, all set for you. Hope you have a great day and do please come again."

12 radios, Vibro-Claws, 1 Eclip. 89,000 credits. Added to sheet, money subtracted.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
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Re: Northern Gun Store (108)

Post by Leo »

Perception 31% 1d100: [64] = 64

JIC: 1d20: [18] = 18
JIC: 1d100: [81] = 81
Rufus wrote:"You should smell it from here, moj prijatelj. Fresh dino blood smells like chicken -- chicken that's been cut up with a muddy, rusty knife and rubbed in manure for an hour, that is. And you thought they smelled bad on the outside! Fortunately that smell gets a lot better once the meat's been cooked. Thoroughly. Also, next time you get doused in something that smells less than pleasant."
Leo chuckles. "I've had my share of bad aroma experiences, as a slave for the sploog."
Rufus wrote:"Najlepša hvala, if you don't mind -- though as I recall you're pretty skilled with a hammer too. We ever get you set up with a hammer like whats-his-name from that pantheon Dhal worships, you could probably tear through twice that number of slavers faster than those Shemarrians did. I do have a few other stops in mind though, just a bit of warning. But you're more than welcome to come along. This your first trip to Merctown, I take it?"
Leo grins. "The hammer... yeah. I like it. It's stolen, of course, but the Sploogs probably won't miss it. But yeah, this is my first trip this far north - that I know of - and certainly my first to Merctown. I like the place." it's not home, but it seems safe enough for now.
Garrison wrote:"There you go, all set for you. Hope you have a great day and do please come again."
Leo smiles, "You too!"

Wait... he shouldn't have to come again - he works here.

Sighing, he shoulders the newly-purchased gear and follows Rufus to Naruni Enterprises.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Re: Northern Gun Store (108)

Post by Rufus »

Perception: 1d100<80: [50*] = 1
JIC: 1d20: [5] = 5 / 1d100: [70] = 70
Consumer wrote: Mon Jan 25, 2021 3:52 pmGarrison nods. "I believe they're E-clip powered, about an hour of continuous use. I'll add the clip to you receipt." Garrison says before taking Rufus' card and finalizing the transaction. Several minutes pass before a moderate sized cardboard box is brought up by one of the behind the scenes employees. "There you go, all set for you. Hope you have a great day and do please come again."
"Hvala vam, my friend..." Rufus says as he takes the package. "If you should get another one of those claw sets, please keep me in mind ya?"
Leo wrote: Wed Jan 27, 2021 9:05 am"I've had my share of bad aroma experiences, as a slave for the sploog."

Leo grins. "The hammer... yeah. I like it. It's stolen, of course, but the Sploogs probably won't miss it. But yeah, this is my first trip this far north - that I know of - and certainly my first to Merctown. I like the place."
"I would think we should consider it 'liberated' instead. Kinda like yourself, as a former slave..." he muses. "In fact, I'd say you and the hammer are kindred spirits of a sort."
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Re: Northern Gun Store (108)

Post by Dhaltuun Onyxforge »

Dhaltuun walks in and slowly walks the aisle to the counter, with Vlad at his heels. As he passes the Survival Packs, he stops and looks at his follower. ”Vlad. I am thinking of grabbing 2 of these. One for Jessie, and one for me. See anything here you like?” Dhaltuun will continue to wander for a few moments, even letting Vlad run off if he wants.

Finding the clothing section, Dhaltuun stops at the Armored Huntsman Fatigues. ”Nice. I wonder if it comes in Pre rifts US navy colors… Like my favorite jacket.” He will look at the addons as well. After a few minutes, he decides on what he wants. Nodding in satisfaction, Dhaltuun looks for someone who works the floor.

As soon as he spots one, Dhaltuun waves his hand to get their attention. ”Hello. I am Dhaltuun. I am interested in making a couple of purchases. First I need 2 of your survival packs, and then 1 suit of your Armored Huntsman Fatigues, in my size, done in Prefrifts Navy seal colors and insignia, with a few addons. *uses fingers to count off* Language Translator, Helmet Light, Helmet Camera, Gas Mask and air tank.” He stops speaking and smiles as he awaits a response.

Once all is said and done, Dhaltuun will once again use his card to pay and then heads out with a hearty "Thank you." Getting back in the buggy, he uses his radio. "Dhaltuun here. Vlad and I are in town. Where should we meet? What are you all up to?"

NG-S2 Basic Survival Pack x2 - Cost: 6000 credits. Pg 187 GMG
Dhaltuun -
Lore: Demon 84% -
Lore: Faerie 64% -
Lore: Magic **General Knowledge: 74% -

Vlad -
Barter 60%,
Appraise Goods 50%,
Find Contraband 40%.
Lore: Cooking 50%

Ultra-300 Armored Huntsman’s Fatigues - Pre rift NAVY Seal Colours and insig - NG2 pg 42
Upgrade: Language translator. Cost: 10,000 credits.
Upgrade: Helmet light similar to a miner’s lamp - mounted on the left side of the helmet. Cost: 1,200 credits.
Upgrade: Head cam. A digital camera mounted on the right side of the helmet. Can store up to 120 hours of video. Cost: 2,500 credits.
Upgrade: Gas mask/air filtration unit worn over the mouth and nose to keep out germs and contaminants. Cost: 1,000 credits.
Upgrade: Connectors from helmet to a small, independent oxygen tank; 60 minute air supply. Ideal for naval crews, coastal patrols and explorers. Connects to a gas mask-style rebreather apparatus. Cost: 4,500 credits for connector unit and air tank worn on the back.

Dhaltuun -
Lore: Demon 84% - [roll]1d100[/roll]: [94] = 94 [/roll]
Lore: Faerie 64% - [roll]1d100[/roll]: [22] = 22 [/roll]
Lore: Magic **General Knowledge: 74% - [roll]1d100[/roll]: [66] = 66 [/roll]

Vlad -
Barter 60% - [roll]1d100[/roll]: [99] = 99 [/roll]
Appraise Goods 50% - [roll]1d100[/roll]: [34] = 34 [/roll]
Find Contraband 40% - [roll]1d100[/roll]: [6] = 6 [/roll]
Lore: Cooking 50% - [roll]1d100[/roll]: [6] = 6 [/roll]
Dice rolls
[roll]1d100[/roll]: [28] = 28
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
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Re: Northern Gun Store (108)

Post by Consumer »

A dashing blonde haired, blue eyed man approaches Dhaltuun as he begins to wander the aisles. "Good afternoon, welcome to the Northern Gun Store, my name is Garrison. Can I help you and your friend find anything?"
Dhaltuun Onyxforge wrote: Tue Apr 06, 2021 6:04 am”Hello. I am Dhaltuun. I am interested in making a couple of purchases. First I need 2 of your survival packs, and then 1 suit of your Armored Huntsman Fatigues, in my size, done in Prefrifts Navy seal colors and insignia, with a few addons. *uses fingers to count off* Language Translator, Helmet Light, Helmet Camera, Gas Mask and air tank.” He stops speaking and smiles as he awaits a response.
Garrison nods. "Well we certainly can accommodate most of your requests. I'm not entirely sure what color your looking for, but I'm sure something on our rack is likely close to what you're asking for. As for the insignia, again that looks like it would be a custom order, do you have a sample of it by chance? And all the frills, we can definitely do that. All in all the base suit minus the insignia's would run you twenty-seven thousand and seven hundred credits. Plus two NG-S2s which run six kay a piece... So thirty-nine thousand and seven hundred credits total." Garrison says after doing the mental math. "Anything else for you? The modifications to the fatigues will take about an hour."

Ultra-300 Armored Huntsman’s Fatigues (Medium Grey) w/ Language translator, Helmet light, Head cam, Gas mask/air filtration unit, and independent oxygen tank. Cost: 27,700 Credits.
2 NG-S2 Basic Survival Packs. Cost: 12,000 credits.
Total: 39,700
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Location: Ottawa, Ontario

Re: Northern Gun Store (108)

Post by Dhaltuun Onyxforge »

Dhaltuun's face lights up as the attendant speaks. "That is fine. 1 hr! I will be back then for the suit. I can return at a later date for the insignia." He pays and then heads out.
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
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Re: Northern Gun Store (108)

Post by Consumer »

Garrison takes the card from Dhaltuun, runs it and hands it back. "There you go."

Money deducted, 2 NG-S2 Survival packs added to inventory. ~Consumer
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Jack Killian
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Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
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Re: Northern Gun Store (108)

Post by Jack Killian »

Perception: 79% 1d100 1d100: [3] = 3
JIC d20: 1d20 1d20: [1] = 1
JIC: 1d100 1d100: [18] = 18

Jack looks into what Northern Gun has for armor he wants to change his armor for more protection.
He uses his sword and a computer to research what northern gun has to offer. The NG-EX10 Gladius Light Exo-Skeleton Battle Armor seems to have
more protection and with the exoskeleton he can do a bit more with it.


Jack walks into the NG store and heads over to see the salesman and ask nicely “I’m would like to by some armor, thinking about the NG-EX10 Gladius Light Exo-Skeleton Battle Armor. And About 2 extra E clips for it.”


Uncommon
Uncommon, 1 successful skill check required, No Modifiers
Charm/Impress: 40% 1d100: [63] = 63
Streetwise 61% 1d100: [15] = 15
Altess Eviscerator Research 98% 1d100: [16] = 16


NG-EX10 Gladius Light Exo-Skeleton Battle Armor
OOC Comments
M.D.C. by Location:
• Helmet: 80
• Arms: 70 each
• Legs: 90 each
• Main Body: 180

Weight: 80 lbs.
Modifiers: +1 APM & +1 to initiative
Features:
• All features standard to environmental armor
• +4" of height to wearer; adjustable to fit wearers from 5'-6'10" tall
• Exoskeleton: Robotic P.S. 20, 40 mph max speed, -70% fatigue rate
• Power System: Electrical Battery (96 hours of continual use)

Book Reference: p.101, Mercenaries
OOC Comments
Cost: 150,000 credits; uncommon availability
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

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Twonjym
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Re: Northern Gun Store (108)

Post by Twonjym »

Perception: 68% 1d100: [44] = 44
JIC: 1d20: [19] = 19 1d100: [97] = 97

Conditions: Personal MDC: 152/62
shopping rolls
Invoke Trust/Intimidate: 80%: 1d100: [35] = 35
Find Contraband 68%: 1d100: [83] = 83
Lore: Demons & Monsters 65%: 1d100: [10] = 10
Invoke Trust/Intimidate: 80%: 1d100: [96] = 96
Find Contraband 68%: 1d100: [58] = 58
Lore: Demons & Monsters 65%: 1d100: [18] = 18
Invoke Trust/Intimidate: 80%: 1d100: [84] = 84
Find Contraband 68%: 1d100: [84] = 84
Lore: Demons & Monsters 65%: 1d100: [33] = 33
Invoke Trust/Intimidate: 80%: 1d100: [34] = 34
Find Contraband 68%: 1d100: [63] = 63
Lore: Demons & Monsters 65%: 1d100: [95] = 95
Invoke Trust/Intimidate: 80%: 1d100: [11] = 11
Find Contraband 68%: 1d100: [45] = 45
Lore: Demons & Monsters 65%: 1d100: [81] = 81
Invoke Trust/Intimidate: 80%: 1d100: [72] = 72
Find Contraband 68%: 1d100: [48] = 48
Lore: Demons & Monsters 65%: 1d100: [45] = 45
Twonjym pushes through the doors to the store and glances around some before he starts to look around the displays. He jots notes down on a piece of paper as he moves around the showroom. He gives a toothy grin as he looks at one display, This is gonna be a hefty bill, but oh so worth it. And I hope I ain't even gonna haf'ta pick up a retribution rifle again.

He stops and watches some of the demonstration videos and chuckles a little after stopping at a screen showing a NG-8000 Super Max in action, "That right there is an awesome machine but I ain't ever gonna fit into it." He watches a few more before he makes his way over to the sales counter.

He grunts a little as he steps up to the counter and rubs at the wounds on his chest. When acknowledged by the clerk, Twonjym says, "Howdy. Seems I've worked up a bit of a list." He passes over the list he just wrote up, "Lets sus out whacha got in stock and how much its gonna run me."
NG shopping list
Titan Plate Armor: 1 EBA and 1 Non-EBA
NG-45LP Long Pistol: 4
NG-GL10 Grenade Launcher with grenade drum: 1
NG Rifle Grenades
Smoke: 10
HE: 20
Frag: 20
Plasma: 20
Twonjym "Jim" Miklar
Status
MDC: 134/134

Horror/Awe Factor: 12 (8 as a Gunfighter)
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Murdoc
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Re: Northern Gun Store (108)

Post by Murdoc »

Perception: 80%: 1d100: [78] = 78
JIC: 1d20: [3] = 3 1d100: [22] = 22
Buying/negotiating rolls:
Find Contraband: 71% 1d100: [48] = 48
Lore: Demons & Monsters 70% 1d100: [80] = 80
Barter 30% 1d100: [39] = 39
Find Contraband: 71% 1d100: [4] = 4
Lore: Demons & Monsters 70% 1d100: [7] = 7
Barter 30% 1d100: [80] = 80
Find Contraband: 71% 1d100: [44] = 44
Lore: Demons & Monsters 70% 1d100: [21] = 21
Barter 30% 1d100: [95] = 95
Murdoc pushes in through the door and heads straight to the sales counter. He seems like he's in a hurry but he doesn't rush the clerk as he says, "Good day my friend. How much for these mini-missiles?" He hands the clerk a short list and smiles as he waits. Frak. I hope this doesn't take too long. It looks like we're gonna be shipping out as soon as we get these last few things done.

NG shopping list
Mini-Missiles
Frag: 20
HE: 20
Plasma: 20
Travis Murdoc

OOC Comments
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Consumer
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Re: Northern Gun Store (108)

Post by Consumer »

Murdoc wrote:Murdoc pushes in through the door and heads straight to the sales counter. He seems like he's in a hurry but he doesn't rush the clerk as he says, "Good day my friend. How much for these mini-missiles?" He hands the clerk a short list and smiles as he waits.
The clerk looks at the list nodding. "The non-plasma mini-missiles run twelve hundred each, the plasma runs twenty-four hundred each." The man answers without even looking it up, likely a common sale.

Mini-Missile Fragmentation: 20 (1,200 credits each; 24,000 credits total)
Mini-Missile High Explosive: 20 (1,200 credits each; 24,000 credits total)
Mini-Missile Plasma: 20 2,400 credits each; 48,000 credits total)
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
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Clear and Present Danger
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Location: Merctown

Re: Northern Gun Store (108)

Post by Clear and Present Danger »

Twonjym wrote: Sat Apr 17, 2021 3:33 pm Perception: 68% 1d100: [44] = 44
JIC: 1d20: [19] = 19 1d100: [97] = 97

Conditions: Personal MDC: 152/62
shopping rolls
Invoke Trust/Intimidate: 80%: 1d100: [35] = 35
Find Contraband 68%: 1d100: [83] = 83
Lore: Demons & Monsters 65%: 1d100: [10] = 10
Invoke Trust/Intimidate: 80%: 1d100: [96] = 96
Find Contraband 68%: 1d100: [58] = 58
Lore: Demons & Monsters 65%: 1d100: [18] = 18
Invoke Trust/Intimidate: 80%: 1d100: [84] = 84
Find Contraband 68%: 1d100: [84] = 84
Lore: Demons & Monsters 65%: 1d100: [33] = 33
Invoke Trust/Intimidate: 80%: 1d100: [34] = 34
Find Contraband 68%: 1d100: [63] = 63
Lore: Demons & Monsters 65%: 1d100: [95] = 95
Invoke Trust/Intimidate: 80%: 1d100: [11] = 11
Find Contraband 68%: 1d100: [45] = 45
Lore: Demons & Monsters 65%: 1d100: [81] = 81
Invoke Trust/Intimidate: 80%: 1d100: [72] = 72
Find Contraband 68%: 1d100: [48] = 48
Lore: Demons & Monsters 65%: 1d100: [45] = 45
Twonjym pushes through the doors to the store and glances around some before he starts to look around the displays. He jots notes down on a piece of paper as he moves around the showroom. He gives a toothy grin as he looks at one display, This is gonna be a hefty bill, but oh so worth it. And I hope I ain't even gonna haf'ta pick up a retribution rifle again.

He stops and watches some of the demonstration videos and chuckles a little after stopping at a screen showing a NG-8000 Super Max in action, "That right there is an awesome machine but I ain't ever gonna fit into it." He watches a few more before he makes his way over to the sales counter.

He grunts a little as he steps up to the counter and rubs at the wounds on his chest. When acknowledged by the clerk, Twonjym says, "Howdy. Seems I've worked up a bit of a list." He passes over the list he just wrote up, "Lets sus out whacha got in stock and how much its gonna run me."
NG shopping list
Titan Plate Armor: 1 EBA and 1 Non-EBA
NG-45LP Long Pistol: 4
NG-GL10 Grenade Launcher with grenade drum: 1
NG Rifle Grenades
Smoke: 10
HE: 20
Frag: 20
Plasma: 20
The Clerk at the Northern Gun store is young and pimply. He nods as you tell him what you want. ”That is an excellent choice sir.” The clerks voice is high pitched and scratchy. He looks at a data pad and smiles. ”We have exactly what you want in stock! Could I interest you in anything else? Perhaps some extra grenade drums? “

The clerk tallies up your order. ” Your total is: 195,000 for the armors... 60,000 per pistol is 240,000 credits. And 50,000 for the NG-GL10. 500 credits for the smoke grenades gives us a grand total of 485,500 credits.” The young clerk states the large price tags without hesitating. He smiles widely at the large potential sale.
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Twonjym
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Re: Northern Gun Store (108)

Post by Twonjym »

Perception: 68% 1d100: [2] = 2
JIC: 1d20: [15] = 15 1d100: [99] = 99

Conditions: Personal MDC: 152/62

Twonjym quirks an eye ridge at the diminutive and youthful clerk and says, "Son, you best look at the list again. You're leaving off the heavy hitters." He gives his specie's trademark grin as he pushes the list back under the clerk's nose and points a clawed finger at the other types of grenades.

Shopping List
Titan Plate Armor: 1 EBA and 1 Non-EBA
NG-45LP Long Pistol: 4
NG-GL10 Grenade Launcher with grenade drum: 1
NG Rifle Grenades
Smoke: 10
HE: 20
Frag: 20
Plasma: 20

Leaning over the kid a bit, he continues, "Your price also sounds a touch high." I mean frak, I don't wanna rip the man off, but a little break would be nice. His grin widens a bit, "And you know what? I would like an extra grenade drum for the NG-GL10."
Twonjym "Jim" Miklar
Status
MDC: 134/134

Horror/Awe Factor: 12 (8 as a Gunfighter)
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Clear and Present Danger
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Re: Northern Gun Store (108)

Post by Clear and Present Danger »

The clerk readjusts his [price as he adds in the Grenade’s he did not account for before. ”With the High Ex, Frag and Plasma added, 496,100 credits is your final tally. We can have the order ready in an hour.” He thinks for a moment. I think we can add in two more drums with the amount of grenades you are ordering.” the young man winks. You get the impression you ar not getting the drums because of the grenades.
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Twonjym
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Re: Northern Gun Store (108)

Post by Twonjym »

Perception: 68% [roll]1d100[/roll]
JIC: [roll]1d20[/roll] [roll]1d100[/roll]

Conditions: Personal MDC: 152/62

Twonjym hands over his cred card to be scanned, Nice kid's gonna get hurt flirting with mercs and dee bees. Best to just play it off. He says, "Much obliged." Giving the young clerk a little nod he continues, "That price sounds good enough. If I burn through those grenades on the next mission, I'll make sure to come back here and ask for you when I need to resupply."
Twonjym "Jim" Miklar
Status
MDC: 134/134

Horror/Awe Factor: 12 (8 as a Gunfighter)
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Clear and Present Danger
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Re: Northern Gun Store (108)

Post by Clear and Present Danger »

”I look forward to it! Go get em big man.” He swipes your card and arranges your order. He smiles as he hands it back to you with a receipt. A phone number is written on the bottom of it. ”Wait right here and Ill get those grenades.” He goes into he back, and about five minutes later come out with a large case with all of your order inside.
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Re: Northern Gun Store (108)

Post by Lahz »

Perception [51%]: 1d100: [67] = 67 [+15% involving Electronics or Machines]
JiC D20: 1d20: [5] = 5
JiC D100: 1d100: [84] = 84

Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Tense] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)

ISP: 225/231 ISP

Telemechanics [100%]: 1d100: [94] = 94



Lahz walks into the NG store shadowed by Ray, his modified NG-W9 Light Labor Drone. He looks as comfortable as a shark in a fishtank. The Psi-Tech absently eyeballs new models and promotional videos as he peruses his way back to the Vehicles section. Whenever he locates a salesman, the Psi-Tech will flash a confident smile and clear his throat, "Afternoon. My name is Lahz. I am with the Spook Squad. I am looking for a few items ..."

Lahz is looking for:
[*] [2] Iron Bolt Missile Vehicles (from Iron Heart Armaments) = viewtopic.php?p=1367586#p1367586 (4 million for gasoline type)
[*] [300] High Explosive Mini-Missiles
[*] [300] Fragmentation Mini-Missiles
[*] [200] Armor Piercing Mini-Missiles
[*] [3] LE-B1 Light Espionage Armor // 135 M.D.C. Cost: 8,000 credits (Bionics Book Pg 101)

If he is given trouble, Lahz will provide his certification NGCME Card:
Image
  • Northern Gun Certified Mechanical Engineer
  • 10% reduction in parts costs for Northern Gun Equipment
  • Must be renewed every year (Last Renewal: XXXPA)
  • Note: 20k NGMI to renew plus 40 hours of school


============================================

Rarity (For Iron Bolt(s), other items should be common, but please advise if rolls needed):
Appraise Goods 98%: 1d100: [41] = 41
Barter 66%: 1d100: [30] = 30
Lore: Demons & Monsters 55%: 1d100: [37] = 37
Charm/Impress 45%: 1d100: [81] = 81

He will eventually plan to complete purchase via
Augur wrote: Fri Jan 15, 2010 10:40 amTeam Fund: Spook Squad 02/21/2023 - Virtus
  • Notes: Accessible by Vheld or Lahz
  • Universal Credits: 29,674,488 credits (26 July 2020 The Apothecary)
  • Black Market Credits: N/A
  • NGMI Credits: N/A
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: Northern Gun Store (108)

Post by Wayne Northblade »

Perception: 1d100: [41] = 41 /49%
JIC: 1d20: [8] = 8 / 1d100: [30] = 30

Wayne follows in behind Lahz and mills about while the psi-tech does his thing. When it's time to order, Wayne chimes in with "And one of those." He points to a Crusader EBA. "On his tab." There's a moment of silence before he remembers his manners. "Please."
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SNAFU
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Re: Northern Gun Store (108)

Post by SNAFU »

A man in his 30s with an athletic build but with the charm of a used car salesman saunters over. "Heya folks, Lenny Oskawitz" he says, handing Lahz a business card. "What can I do ya for?"

Image

He looks at Lahz's list. "Oh yeah, we got doze and doze too. I tink." he says, nodding at Wayne's addition. "Lemme check reel qwek." he adds, slinking over to a computer. He clacks the keyboard loudly for a few moments. "Everyting but da Iron Bolt is ready to ya. Da missile carrier will have ta be delivered. Takes bout a week. And, I'm not tellin ya nuthin, but since it's not one a ours, we can't get ya a discount. In fact, it will run an extra 5%. If yer inna hurry, we've got what's left of an NG-EV-11 Pathfinder. It got tangled up inna ruckus. They made it back but the group decided to trade it in on another vehicle. We sold the reactor out of it, but the chassis still had sum spit left innit I tink. Ya know, udder than needin a power plant. I could make ya a decent deal onit if ya want."

Whatever Lahz decides, Lenny gets the paperwork drawn up.

((pending Lahz's decision, I will deduct cost then))
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Lahz
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Re: Northern Gun Store (108)

Post by Lahz »

Perception [51%]: 1d100: [45] = 45 [+15% involving Electronics or Machines]
JiC D20: 1d20: [15] = 15
JiC D100: 1d100: [4] = 4

Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Calm] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)

ISP: 225/231 ISP

Telemechanics [100%]: 1d100



Unruffled, Lahz shrugs at Lenny Oskawitz's concerns on the pricing, "I was an NG Tech, I figured if anyone would be shipping Iron Heart stuff down here it would be you guys. I need 2 of the Iron Bolts. With a 5% markup we'd be looking at 8,400,000 ... If you can make those happen in a week, I am open to 8,550,000. For the Missiles ... I don't need them until you get me the Iron Bolts. I am fine with paying up front, NG's delivery reputation is solid."

[*] [3] LE-B1 Light Espionage Armor // 135 M.D.C. Cost: 8,000 credits *3 = 24,000 (Bionics Book Pg 101)
[*] [3] NG Crusader Armor Cost: 55,000 credits -- https://www.pbprpg.org/forums/v ... 3#p1352453
[*] [2] Iron Bolt Missile Vehicles (from Iron Heart Armaments) = viewtopic.php?p=1367586#p1367586 (4 million for gasoline type) [Assuming 8,550,000]
[*] [300] High Explosive Mini-Missiles (1,200 Cr Each = 360,000)
[*] [300] Fragmentation Mini-Missiles (1,200 Cr Each = 360,000)
[*] [200] Armor Piercing Mini-Missiles (2,400 Cr Each = 480,000)

--------------------
9,829,000 (subtotal)

He will complete purchase via
Augur wrote: Fri Jan 15, 2010 10:40 amTeam Fund: Spook Squad 02/21/2023 - Virtus
  • Notes: Accessible by Vheld or Lahz
  • Universal Credits: 29,674,488 credits (26 July 2020 The Apothecary)
  • Black Market Credits: N/A
  • NGMI Credits: N/A


OOC/Tracking: Leaving an estimated Balance of 19,845,488.

"We can take the Armor now though right? I have some droids to bulk up and the Borg stuff works well."
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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SNAFU
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Re: Northern Gun Store (108)

Post by SNAFU »

Lenny nods. "Sure, no problemo. I'll get Susan.. ya know Susan? Up in Escanaba to expedite. Anyhow, I'll call her ere in a little bit and get em heading this way. Ya still want the armors now I assume. Two of the Bolts, eh? I'd hate ta get caught out in that rain storm, eh? eh?" He chuckles to himself. "I'll ave finance run yer card and bring it back ta ya lickety-split."

And with that, the jocular man saunters his way to the finance office, where he leans on the door frame and speaks to the ladies at the desks within. In a few moments, he returns with Lahz's card and a handful of papers. "Alright, ere is yer invoice, shipping information and funding authorization. Just park over ere in front ah this ere monitor. It's gonna ask a few dozen questions. It's soz they'll be setup as ya want em before they even get ere."

With that, he shows you to a computer. The questions are regarding ownership, manuals, tutorials on operation, maintenance requirement and so on. It takes an hour to drill through the paperwork and light tutorials. Part of the package are datachips containing operational and maintenance manuals. They also contain type overview and video training.

Once Lahz is done, Lenny extends his hand in gratitude for the purchase and brings out the suits of armor ((assuming they are purchased now. Once that is confirmed, I will deduct the sum)).

You are free to go afterwards.
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Lahz
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Re: Northern Gun Store (108)

Post by Lahz »

Perception [51%]: 1d100 [+15% involving Electronics or Machines]
JiC D20: 1d20
JiC D100: 1d100

Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Calm] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)

ISP: 225/231 ISP

Telemechanics [100%]: 1d100


Lahz completes the purchase for 9,829,000 Credits, and loads up (well, has Ray load) the Armor into the SUV.

He then departs to head back to ... >> The Haunt >>
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Wolf Whitaker
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Re: Northern Gun Store (108)

Post by Wolf Whitaker »

Perception: 1d100: [18] = 18 /71%
JIC: 1d20: [18] = 18 ; 1d100: [21] = 21
Chi:52/52

Paranoia Thought Text
Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.
  • +6 to all saves
  • See Invisible 200 ft
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
  • +30% to all Weapon Ranges
  • Toxins are only 50% effective and last for 50% of listed duration.
Wolf pulls Dusty to a stop just outside the NG storefront. Why are we back here?...You should know already. I forgot something...Ya what was it?...ugh, really?...Yup I don't remember either...Sure you don't. I need to get a few sets of thinner underarmor on the off chance I'm out of my armor or if this armor gets breached...Ah yes that was it. keeping our asses alive! Yes I remember now...You never forgot and you left me ride across town twice now...Well it's been a nice day...Ya, ya. We still need to head to the Crimson Dragon. Will mentioned they could magicafy the armor...Ohhh great idea...I don't know why you act so shocked. It's not like you don't know when I think of something...It's more fun this way...Whatever.

Wolf pauses at the door then moves away with his hand to his head as John comes across his radio.
John wrote:John tags his radio and calls Will AND Wolf. "Hey guys, I'm gonna put a magic worm from Atlantis in my head. So if I start acting weird, you probably want to check that out. Ankros says it's okay and my research says it's okay. I'm just giving you fair warning."
Wolf begins pacing with his hand on the side of his head as if he were trying to press his headset closer to hear better. Wolf still in shock from the odd call from John begins talking, What the hell?" hohoho. Do we get to kill him now? "No! What the hell has gotten into that guy?" Well looks like a brain worm based on his radio transmission. You sure we need him?" "I don't know. What the hell was he talking about? A brain worm? What kind of dumb shit is that?" The John kind. But at least he was nice enough to give us the ok to end him if he twitches, so silver linings right. "Ugh. I'm going to kill that idiot next time is see him." That's the spirit.

Wolf takes a deep breath as he turns back to the MG store, You know you were talking to me out loud...Ya, figured that out too. But luckily it sounded more like I was on the radio in the helmet then talking to my psychotic other half...awe you do care...Fuck off.

Wolf enters the NG store. He heads to the Armored clothing section to find a sales rep. Wolf tips his hat to the rep, "Afternoon. I'm looking for a couple of sets of your MH-500 jumpsuits and one Ultra-300 set of fatigues."

Huntsman Clothing Line

MH-500 Armored Huntsman’s Jumpsuit: Common (1,500cr ea)
x2 = 3,000cr

Ultra-300 Armored Huntsman’s Fatigues Common (7,500cr ea)

Total: 10,500cr
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Tyrannosapiens Rex
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Re: Northern Gun Store (108)

Post by Tyrannosapiens Rex »

Everything here is simple and pleasant, except the receipt shows a 5% Goods and Services Fee, so the total is 11,000 NGMI Dollars, which they take U.C. for.

All this hoofing around it's getting late in the day.
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Wolf Whitaker
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Re: Northern Gun Store (108)

Post by Wolf Whitaker »

Perception: 1d100: [9] = 9 /71%
JIC: 1d20: [13] = 13 ; 1d100: [65] = 65
Chi:52/52

Paranoia Thought Text
Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.
  • +6 to all saves
  • See Invisible 200 ft
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
  • +30% to all Weapon Ranges
  • Toxins are only 50% effective and last for 50% of listed duration.

Wolf looks at his receipt and grinds his teeth together for a moment. Really? Last minute markup? Just raise the fucking sticker price...You could always shoot them. It'll make you feel better...well something will get shot in the near future. We just got back and I'm already ready for the next job...I think I've only seen you this frustrated once before...ya, with Lahz's father. That piece of crap got what he deserved in the end...Too bad it wasn't us who actually killed him...Freaking freaky tower of eyes. "Would have been nicer if you just called it a "fuck you" tax. I wouldn't even be mad. I guess a lot has happened in the last six days for prices to jump this way. Next time just add it to the sticker price. No one likes a price change at the register."

Wolf takes his leave of the store and hops on Dusty. "It's getting late. Luckily my last top is right next-door to the Tavern."

Wolf heads for the Crimson Dragon
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